Topics
Android Augmented Reality C++0X/C++11 Code Conferences Consoles Control Theory Digital Intelligence DirectX Ex-Microsoft FILM Framestore Game Industry GearVR Graphics Graphics API Graphics Hardware Hardware Infinium Miscellaneous OpenGL PC Graphics Published Articles Technology Too Weird Uncategorized Virtual Reality Vive VR/AR/XR Windows 8 Windows Mixed Reality-
Recent Posts
Categories
- Android
- Augmented Reality
- C++0X/C++11
- Code
- Conferences
- Consoles
- Control Theory
- Digital Intelligence
- DirectX
- Ex-Microsoft
- FILM
- Framestore
- Game Industry
- GearVR
- Graphics
- Graphics API
- Graphics Hardware
- Hardware
- Infinium
- Miscellaneous
- OpenGL
- PC Graphics
- Published Articles
- Technology
- Too Weird
- Uncategorized
- Virtual Reality
- Vive
- VR/AR/XR
- Windows 8
- Windows Mixed Reality
Archives
- May 2020
- January 2019
- October 2018
- August 2018
- July 2018
- June 2018
- January 2018
- December 2017
- November 2017
- October 2017
- July 2017
- May 2017
- November 2016
- October 2016
- May 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- July 2015
- June 2015
- May 2015
- November 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- November 2013
- August 2013
- December 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- August 2011
- July 2011
- June 2011
- March 2011
- November 2010
- October 2010
- September 2010
- July 2010
- August 2009
- March 2009
- February 2009
- August 2008
- September 2007
- August 2007
- May 2007
- April 2007
- March 2007
- February 2007
- February 2005
- January 2005
- December 2004
- November 2004
- October 2004
- September 2004
- June 2004
- April 2004
- March 2004
- February 2004
- January 2004
- December 2003
- October 2003
- September 2003
- August 2003
- July 2003
- June 2003
- May 2003
- April 2003
- March 2003
- February 2003
- December 2002
- July 2002
- May 2002
- March 2002
- February 2002
Recent Comments
- Ron on Code Storage
- Mohammad on Code Storage
Category Archives: OpenGL
I’ll be teaching Modern OpenGL-ES 3.0 & 3.1 Programming @ AnDevCon in Boston
I will be speaking at AnDevCon in Boston, MA this coming May. My half-day tutorial starts Tuesday May 22nd at 9am. I’ll be talking about Modern OpenGL-ES, basically covering all the new stuff in 3.0 AND 3.1. The tutorial will … Continue reading
Posted in Android, Conferences, OpenGL
Leave a comment
OpenGL 3.1 Specs released at GDC
The Khronos Group made a formal announcement at GDC 2014 on the OpenGL-ES 3.1 API specification. It turns out that with the 3.0 spec released late 2014 we’ve been waiting for the hardware to catch up to the API. As … Continue reading
Posted in OpenGL
Leave a comment
OpenGL @ GDC
There are a bunch of happenings @ GDC regarding OpenGL this year. The Khronos meetings – OpenGL, OpenGL-ES, & WebGL Meeting room #262 is located on the West Mezzanine level of the Moscone convention center, just down from the South … Continue reading
Posted in Conferences, OpenGL
Leave a comment
VOGL- Valve’s new OpenGL Debugger
At Valve’s Steam Dev Days presentation there was a presentation on their new OpenGL tracer/debugger (VOGL). Debugging OpenGL applications has always been way too hard. You could debug graphics for a while using DX on a Windows machine, but that’s … Continue reading
Posted in OpenGL
Leave a comment
CES 2014: OpenGL-ES Working Group plans new version in 2014
An announcement at CES by the Khronos OpenGL-ES Working Group announces the intent to ship a new version of OpenGL beyond 3.0 in 2014. This version will be backwardly compatible with OpenGL ES 2.0 and 3.0. Not much detail was … Continue reading
Posted in OpenGL
Leave a comment
EGL – The initialization interface for OpenGL-ES
EGL is the syntactic sugar between the particular hardware & operating system your program is currently running on and OpenGL. OpenGL is agnostic to the underlying operating system’s windows system. EGL is an interface between Khronos rendering APIs (like OpenGL-ES … Continue reading
Posted in OpenGL
Leave a comment
OpenGL-ES 3.0 Specification Published.
The OpenGL ES 3.0 specification was publicly released at Siggraph this year – coinciding with OpenGL’s 20th anniversary. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. OpenGL ES … Continue reading
Posted in Graphics API, OpenGL
Leave a comment
Otto Berkes – the last Xbox founder – leaves Microsoft
Way back when I was writing my OpenGL Book, I had the good fortune to run across some stupendous folks at Microsoft who were forthright and open and very very helpful to me, answering questions, implementation details, and generally reviewing … Continue reading
Posted in DirectX, Ex-Microsoft, OpenGL, PC Graphics
Leave a comment