Category Archives: Technology

More on Space Filling Algorithms…

A few years ago I wrote about Procedurally Distributing Game Objects, essentially how to sprinkle objects in game space so that they might appear randomly distributed, they are always somewhat equi-distant, thus making the density of object’s distribution in game … Continue reading

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Case Study: Can XR provide any benefits in learning tasks?

I was taken with the results of a study that was co-run by Siemens and Daqri that was brought to my attention by Colin Couper from Daqri in a talk at AWE 2018. I was going to post about it … Continue reading

Posted in Augmented Reality, Technology, Virtual Reality, VR/AR/XR, Windows Mixed Reality | Leave a comment

A 20Megapixel VR display and Foveated rendering

tl,dr: Some companies (including Google) have announced soon-to-be available (2018) very-high resolution VR/AR displays. To deliver on these, two problems need to be overcome – not enough memory bandwidth or GPU compute available)(to be solved with foveated rendering techniques) which … Continue reading

Posted in Augmented Reality, Graphics, Hardware, Technology, Virtual Reality, Windows Mixed Reality | Leave a comment

Virtual Computing

Mike Abrash – chief Scientist at Oculus, gave, as always, an inspiring keynote at this year’s F8 conference. He gave a great talk, coined the term “virtual computing” to glom together VR, AR, the cloud, and how it’ll all mix … Continue reading

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The Soul of a New Machine? 1st move – Avatar firm gets VC Investments

(to repurpose from Tracy Kidder). A number of years ago I was dev lead for a groundbreaking company called LifeF/X , we made fairly believable avatar heads – ones that were pretty far down the uncanny valley – believable enough … Continue reading

Posted in Augmented Reality, Digital Intelligence, Technology, Virtual Reality | Leave a comment

‘The Field Trip to Mars,’ the Single Most Awarded Campaign at Cannes

Inside ‘The Field Trip to Mars,’ the Single Most Awarded Campaign at Cannes 2016 McCann and Framestore dissect their Lockheed Martin marvel – so reads the Adweek headline discussing the Lockheed Martin Mars Bus, and its huge success at the … Continue reading

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Largest shared VR installation ever?

I’m currently pretty busy building out and managing the development of what may be the largest shared VR installation ever. It’s designed to surround up to about 25-30 people and they will be sharing a virtual experience, so while one … Continue reading

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Realtime editing in VR is (almost) here

tldr: There are two huge problems with creating content for VR – Epic has addressed the major one, being able to interactively edit in VR. This is the way VR specific content will be created from now on – in … Continue reading

Posted in Technology, Virtual Reality | Leave a comment