Category Archives: Uncategorized

Oculus Rift Musings: Part 1 – Oculus at GDC2014

I’ve played with the initial SDK and unlike some folks I don’t get motion sickness and the lag was barely noticeable. It was a solid 1st effort and I was looking forward to trying out Crystal Cove, Oculus VR’s 2nd … Continue reading

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Working with C++0X/C++11: Lambdas – part 3 – introducing closures

Closure In computer science, a closure (also lexical closure, function closure, function value or functional value) is a function together with a referencing environment for the non-local variables of that function. A closure allows a function to access variables outside … Continue reading

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Working with C++0X/C++11: Lambdas – part 2 – Scope Capture

Since a lambda is a local function defined with a scope (i.e. inside another function) it can have access to the same variables that are in that scope. This is where the capture-mode comes in. (Perversely, this prevents lambdas from … Continue reading

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