Category Archives: Virtual Reality

In the future where VR/AR/MR technology is highly advanced, would we spend our time more in reality or inside the virtual world?

This is a long-winded answer to a Quora question, reproduced here. TLDR: They will blend together into an always-on digital overlay that you will live in 24/7. And you’ll love it. It’s actually much closer than you think. Very soon … Continue reading

Posted in Augmented Reality, Virtual Reality, VR/AR/XR | Leave a comment

The Limit: VR Review

TLDR: Ugh – pass. Low budget, breaks a lot of VR film-making rules. Filmmaker Robert Rodriguez has a debut VR film called The Limit –  a 20-minute action short starring Michelle Rodriguez and Norman Reedus. I’m not going to cover … Continue reading

Posted in FILM, Virtual Reality | Leave a comment

Eye Tracking – what it means for XR Developers and Designers

Technical Overview: Eye Tracking Eye tracking means that the direction of the eye gaze for each eye, plus detection of eye-lid closure (i.e.blinks), are available. With a little mathematics it’s possible to turn this into a view direction in the … Continue reading

Posted in Uncategorized, Virtual Reality, VR/AR/XR | Leave a comment

Ray Tracing is here! (and why it won’t matter for a while)

Nvidia brings first Ray-Tracing capable video card to market. Nvidia announced their Turing-based video cards, including the Professional Quadro RTX 8000, RTX 6000 and RTX 5000 GPUs at Siggraph and their consumer level cards the GeForce RTX 2070, RTX 2080 … Continue reading

Posted in Augmented Reality, Graphics Hardware, Virtual Reality, VR/AR/XR | Leave a comment

Magic Leap hidden documentation tells FOV values

Magic Leap published its Creators guidelines and had a section marked FOV – which contained just the text “Coming soon on launch day!” If you looked at the source however it included the actual  text of the document (since removed) … Continue reading

Posted in Augmented Reality, Virtual Reality, VR/AR/XR | Leave a comment

Case Study: Can XR provide any benefits in learning tasks?

I was taken with the results of a study that was co-run by Siemens and Daqri that was brought to my attention by Colin Couper from Daqri in a talk at AWE 2018. I was going to post about it … Continue reading

Posted in Augmented Reality, Technology, Virtual Reality, VR/AR/XR, Windows Mixed Reality | Leave a comment

A 20Megapixel VR display and Foveated rendering

tl,dr: Some companies (including Google) have announced soon-to-be available (2018) very-high resolution VR/AR displays. To deliver on these, two problems need to be overcome – not enough memory bandwidth or GPU compute available)(to be solved with foveated rendering techniques) which … Continue reading

Posted in Augmented Reality, Graphics, Hardware, Technology, Virtual Reality, Windows Mixed Reality | Leave a comment

First view of the Magic Leap HMD drops, let’s guess the FOV

So Magic leap just announced its HMD, the “Lightwear” (plus accessories) .  I was really hoping for something a bit more wraparound and less cyberpunk. Immersion is really helped by a good field of view (FOV), but immersion might not … Continue reading

Posted in Augmented Reality, Hardware, Virtual Reality | Leave a comment