Category Archives: Virtual Reality

Best Practices in VR Design

I just ran across @VRBoy ‘s post on VR Design Practices. Yes, yes, and yes. In particular Performance and Testing are the two areas I constantly see folks forgetting to implement. Best Practices in VR Design And by testing I … Continue reading

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Musings on “Retina Display” quality for Virtual Reality

tl,dr: How much resolution do VR HMDs need to approach that of a “Retina Display”? Using the current optics setup, about 10x more than they do now. Roughly 22,000 × 10,060 pixels per display. I work for Framestore’s Virtual Reality … Continue reading

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Making the most of your GearVR

The GearVR has a micro USB port on it that can be used for a number of different things. The trick is to plug in the USB device *before* you plug in the phone! We use the following type of … Continue reading

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Framestore’s VR Studio is pulling ahead in VR Space

My plan for domination of VR content creation space continues …muhahahahahaha (As told by AdAge) Production Company Standout 2015: Framestore Shop Solidified Rep as VR Pro Virtual reality has been the industry’s darling of late and remains top of mind … Continue reading

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All work and some play….

Part of the VR team at Framestore New York VR Studios takes a break from virtual things and tries their hand at sculpting something real – with various levels of success.

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Uploading your GearVR APKs faster – Part 2

When the $99 GearVR hits the market this year, and as folks learn that they can get a great VR experience I really think that it’s going to take off and build momentum. With the obvious (to consumers) advantage that … Continue reading

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How to get a job in VR

“Be prepared. Luck is truly where preparation meets opportunity.” I am giving a talk at the NYVR Meetup in which I’ll be talking about how to maximize your chances to get a job in the VR industry.  Since it’s pretty … Continue reading

Posted in Miscellaneous, Uncategorized, Virtual Reality | Leave a comment

Uploading your GearVR APKs faster – Part 1

One of the recent GearVR projects we did involved an APK that had over 350MB of video files embedded in it. Needless to say that it was really getting tedious to make  a change and upload the APK – which … Continue reading

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