Category Archives: Virtual Reality

Realtime editing in VR is (almost) here

tldr: There are two huge problems with creating content for VR – Epic has addressed the major one, being able to interactively edit in VR. This is the way VR specific content will be created from now on – in … Continue reading

Posted in Technology, Virtual Reality | Leave a comment

‘Battle for Avengers Tower’ wins Best Animated VR Film at VRFest 2016

Kudos to the entire Framestore VR Studio team!

Posted in Virtual Reality | Leave a comment

Best Practices in VR Design

I just ran across @VRBoy ‘s post on VR Design Practices. Yes, yes, and yes. In particular Performance and Testing are the two areas I constantly see folks forgetting to implement. Best Practices in VR Design And by testing I … Continue reading

Posted in Virtual Reality | Leave a comment

Musings on “Retina Display” quality for Virtual Reality

tl,dr: How much resolution do VR HMDs need to approach that of a “Retina Display”? Using the current optics setup, about 10x more than they do now. Roughly 22,000 × 10,060 pixels per display. I work for Framestore’s Virtual Reality … Continue reading

Posted in Augmented Reality, GearVR, Graphics Hardware, Virtual Reality | Leave a comment

Making the most of your GearVR

The GearVR has a micro USB port on it that can be used for a number of different things. The trick is to plug in the USB device *before* you plug in the phone! We use the following type of … Continue reading

Posted in GearVR, Virtual Reality | Leave a comment

Framestore’s VR Studio is pulling ahead in VR Space

My plan for domination of VR content creation space continues …muhahahahahaha (As told by AdAge) Production Company Standout 2015: Framestore Shop Solidified Rep as VR Pro Virtual reality has been the industry’s darling of late and remains top of mind … Continue reading

Posted in Framestore, Virtual Reality | Leave a comment

All work and some play….

Part of the VR team at Framestore New York VR Studios takes a break from virtual things and tries their hand at sculpting something real – with various levels of success.

Posted in Framestore, Virtual Reality | Leave a comment

Uploading your GearVR APKs faster – Part 2

When the $99 GearVR hits the market this year, and as folks learn that they can get a great VR experience I really think that it’s going to take off and build momentum. With the obvious (to consumers) advantage that … Continue reading

Posted in Android, GearVR, Virtual Reality | Leave a comment