Monthly Archives: April 2014

Oculus Rift Musings: Part 1 – Oculus at GDC2014

I’ve played with the initial SDK and unlike some folks I don’t get motion sickness and the lag was barely noticeable. It was a solid 1st effort and I was looking forward to trying out Crystal Cove, Oculus VR’s 2nd … Continue reading

Posted in Augmented Reality | Leave a comment

OpenGL 3.1 Specs released at GDC

The Khronos Group made a formal announcement at GDC 2014 on the OpenGL-ES 3.1 API specification. It turns out that with the 3.0 spec released late 2014 we’ve been waiting for the hardware to catch up to the API. As … Continue reading

Posted in OpenGL | Leave a comment