Category Archives: Android

Uploading your GearVR APKs faster – Part 2

When the $99 GearVR hits the market this year, and as folks learn that they can get a great VR experience I really think that it’s going to take off and build momentum. With the obvious (to consumers) advantage that … Continue reading

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Uploading your GearVR APKs faster – Part 1

One of the recent GearVR projects we did involved an APK that had over 350MB of video files embedded in it. Needless to say that it was really getting tedious to make  a change and upload the APK – which … Continue reading

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Thoughts on Mobile VR

Most of my previous VR work/ experimentation has been on the DK1 and DK2. It’s tough to get the “full” experience going on these particularly if you’re looking for something equivalent to the rendering quality of the most recent video … Continue reading

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Android 5.0 “Lollipop” debuts the OpenGL-ES 3.1 API

Android 5.0 – Lollipop  – Arrives. And it’s got lot’s of developer goodies in it. ART Runtime Google has replaced “Dalvik” (the Java-esqe runtime, which was a Just-In-Time compiling virtual machine) with ART – the new “Ahead-Of-Time RunTime” compiling virtual … Continue reading

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Android OpenGL-ES 3.0 surpasses 25%

OpenGL-ES 3.0 is now over 25%. The folks at Google must have been busy the last month – they forgot to update the Dashboard for October – which is why there’s a gap between the last two points. (Yes, somebody … Continue reading

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20% of Android devices are OpenGL-ES 3.0 capable

OpenGL-ES 3.0 adoption is continuing at a high pace. We’re still on track for 1/3rd of all Android devices to be OpenGL-ES 3.0 capable by years end, and we haven’t even seen the newest hardware due out in a few … Continue reading

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OpenGL-ES 3.1 Support & Extensions are to be supported in next Android “L” release.

At Google IO, Google announced that OpenGL ES 3.1 and the Android Extension Pack  going to be are released in the upcoming Android L release. OpenGL ES 3.1 brings cleaner shader support and compute shaders, while the Android Extension Pack … Continue reading

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OpenGL-ES 3.0 surpasses 16% of Android market and is accelerating

The Android dashboard continues to show that OpenGL-ES 3.0 adoption is marching on. In fact it seems like the trend over the last few months as been one of accelerated adoptions. We’re on track for 1/3rd of all Android devices … Continue reading

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