Category Archives: Augmented Reality

A 20Megapixel VR display and Foveated rendering

tl,dr: Some companies (including Google) have announced soon-to-be available (2018) very-high resolution VR/AR displays. To deliver on these, two problems need to be overcome – not enough memory bandwidth or GPU compute available)(to be solved with foveated rendering techniques) which … Continue reading

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First view of the Magic Leap HMD drops, let’s guess the FOV

So Magic leap just announced its HMD, the “Lightwear” (plus accessories) .  I was really hoping for something a bit more wraparound and less cyberpunk. Immersion is really helped by a good field of view (FOV), but immersion might not … Continue reading

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Samsung HMD Odyssey for Windows Mixed Reality – a review

While I wasn’t exactly *thrilled* to learn that I’d need to add yet another HMD to the list, in fact I’m really eager to play around with Microsoft’s Mixed Reality platform.  And earlier this week I finally received my first … Continue reading

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Virtual Computing

Mike Abrash – chief Scientist at Oculus, gave, as always, an inspiring keynote at this year’s F8 conference. He gave a great talk, coined the term “virtual computing” to glom together VR, AR, the cloud, and how it’ll all mix … Continue reading

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The Soul of a New Machine? 1st move – Avatar firm gets VC Investments

(to repurpose from Tracy Kidder). A number of years ago I was dev lead for a groundbreaking company called LifeF/X , we made fairly believable avatar heads – ones that were pretty far down the uncanny valley – believable enough … Continue reading

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‘The Field Trip to Mars,’ the Single Most Awarded Campaign at Cannes

Inside ‘The Field Trip to Mars,’ the Single Most Awarded Campaign at Cannes 2016 McCann and Framestore dissect their Lockheed Martin marvel – so reads the Adweek headline discussing the Lockheed Martin Mars Bus, and its huge success at the … Continue reading

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Musings on “Retina Display” quality for Virtual Reality

tl,dr: How much resolution do VR HMDs need to approach that of a “Retina Display”? Using the current optics setup, about 10x more than they do now. Roughly 22,000 × 10,060 pixels per display. I work for Framestore’s Virtual Reality … Continue reading

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I’ve got a new toy….an HTC Vive dev kit!

Got my HTC Vive! Sweet! After a prelim checkout, we’ve decided to give it it’s own space. Need to mount the lighthouses, plus extension cords (really Valve! 3 foot cords for something that’s supposed to be mounted near the ceiling?). … Continue reading

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