Category Archives: Augmented Reality

Oculus Rift Musings: Part 1 – Oculus at GDC2014

I’ve played with the initial SDK and unlike some folks I don’t get motion sickness and the lag was barely noticeable. It was a solid 1st effort and I was looking forward to trying out Crystal Cove, Oculus VR’s 2nd … Continue reading

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Sony to announce VR HMD at GDC?

The rumor is that Sony might announce its Oculus competitor at GDC – speculation fueled by two of the presenters (Marks and Mikhailov) who have some experience with new technology and might signal the announcement of a commercial implementation of … Continue reading

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New Oculus Head Mounted Display Wows them at CES

Oculus VR marches on, WOWing folks at CES that have gotten a chance to¬† try out their new Crystal Cove 1080p OLED display plus the newly added motion tracking ability courtesy¬† of the dots embedded in the headset and monitored … Continue reading

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Oculus Rift – may just be able to succeed, and change the world as we know it

I’ve had some fun playing with my Oculus Rift dev kit. It’s got some great features, it’s got the latency problem whipped, and just needs to work a bit on tools and upping the resolution – if’s a great proof-of-concept, … Continue reading

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Augmented Reality: Swept Frequency Capacitive Sensing turns your skin into an input device

AR has a major usability problem – how to interact with the program – after all you can’t (easily) carry around a keyboard. MIT’s Sixth Sense uses a video camera to discern how you are interacting with a projected interface. … Continue reading

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Augmented Reality: Suddenly it’s hot – are we reaching a tipping point?

I was really thrilled when I saw Google’s Glass, a video presentation about Augmented Reality using some tech mounted on a glasses frame. Then Oakley stated it was working on something like that, tying smartphones to AR glasses (ok they’re … Continue reading

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