Monthly Archives: July 2018

Magic Leap hidden documentation tells FOV values

Magic Leap published its Creators guidelines and had a section marked FOV – which contained just the text “Coming soon on launch day!” If you looked at the source however it included the actual  text of the document (since removed) … Continue reading

Posted in Augmented Reality, Virtual Reality, VR/AR/XR | Leave a comment

Latest Magic Leap reveal – more underwhelming than anything else.

Another Magic Leap video , and a few crumbs of information emerge. The “Magic Leap One Creators Edition” in now know to be: Powered by an NVidia Tegra X2 Runs a custom Linux x64 OS called LumenOS … and that’s … Continue reading

Posted in Augmented Reality, Hardware, VR/AR/XR | Leave a comment

More on Space Filling Algorithms…

A few years ago I wrote about Procedurally Distributing Game Objects, essentially how to sprinkle objects in game space so that they might appear randomly distributed, they are always somewhat equi-distant, thus making the density of object’s distribution in game … Continue reading

Posted in Code, Graphics, Technology | Leave a comment