Author Archives: Ron

OpenGL 3.1 Specs released at GDC

The Khronos Group made a formal announcement at GDC 2014 on the OpenGL-ES 3.1 API specification. It turns out that with the 3.0 spec released late 2014 we’ve been waiting for the hardware to catch up to the API. As … Continue reading

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OpenGL @ GDC

There are a bunch of happenings @ GDC regarding OpenGL this year. The Khronos meetings – OpenGL, OpenGL-ES, & WebGL Meeting room #262 is located on the West Mezzanine level of the Moscone convention center, just down from the South … Continue reading

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Sony to announce VR HMD at GDC?

The rumor is that Sony might announce its Oculus competitor at GDC – speculation fueled by two of the presenters (Marks and Mikhailov) who have some experience with new technology and might signal the announcement of a commercial implementation of … Continue reading

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VOGL- Valve’s new OpenGL Debugger

At Valve’s Steam Dev Days presentation there was a presentation on their new OpenGL tracer/debugger (VOGL). Debugging OpenGL applications has always been way too hard. You could debug graphics for a while using DX on a Windows machine, but that’s … Continue reading

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New Oculus Head Mounted Display Wows them at CES

Oculus VR marches on, WOWing folks at CES that have gotten a chance to  try out their new Crystal Cove 1080p OLED display plus the newly added motion tracking ability courtesy  of the dots embedded in the headset and monitored … Continue reading

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CES 2014: OpenGL-ES Working Group plans new version in 2014

An announcement at CES by the Khronos OpenGL-ES Working Group announces the intent to ship a new  version of OpenGL beyond 3.0 in 2014. This version will be backwardly compatible with OpenGL ES 2.0 and 3.0. Not much detail was … Continue reading

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EGL – The initialization interface for OpenGL-ES

EGL is the syntactic sugar between the particular hardware & operating system your program is currently running on and OpenGL. OpenGL is agnostic to the underlying operating system’s windows system. EGL is an interface between Khronos rendering APIs (like OpenGL-ES … Continue reading

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Oculus Rift – may just be able to succeed, and change the world as we know it

I’ve had some fun playing with my Oculus Rift dev kit. It’s got some great features, it’s got the latency problem whipped, and just needs to work a bit on tools and upping the resolution – if’s a great proof-of-concept, … Continue reading

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