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- Augmented Reality: Swept Frequency Capacitive Sensing turns your skin into an input device
- Augmented Reality: Suddenly it’s hot – are we reaching a tipping point?
- Standalone DirectX no more – Starting with Win8 new DirectX versions will be OS upgrades
- Working with C++0X/C++11: Lambdas – part 3 – introducing closures
- Seamus Blackley launches iOS games company with a boatload of Atari veterans
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Augmented Reality: Swept Frequency Capacitive Sensing turns your skin into an input device
AR has a major usability problem – how to interact with the program – after all you can’t (easily) carry around a keyboard. MIT’s Sixth Sense uses a video camera to discern how you are interacting with a projected interface. … Continue reading
Posted in Augmented Reality, Technology
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Augmented Reality: Suddenly it’s hot – are we reaching a tipping point?
I was really thrilled when I saw Google’s Glass, a video presentation about Augmented Reality using some tech mounted on a glasses frame. Then Oakley stated it was working on something like that, tying smartphones to AR glasses (ok they’re … Continue reading
Posted in Augmented Reality, Technology
1 Comment
Standalone DirectX no more – Starting with Win8 new DirectX versions will be OS upgrades
Many folks have been wondering where the DirectX SDK (the developers package for writing DX applications) update has been. Microsoft had been churning them out like clockwork but – pfffft- nothing for over a year. With the advent of hardware … Continue reading
Posted in Windows 8
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Working with C++0X/C++11: Lambdas – part 3 – introducing closures
Closure In computer science, a closure (also lexical closure, function closure, function value or functional value) is a function together with a referencing environment for the non-local variables of that function. A closure allows a function to access variables outside … Continue reading
Posted in C++0X/C++11, Uncategorized
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Seamus Blackley launches iOS games company with a boatload of Atari veterans
I was wondering where Seamus would end up after leaving Creative Artists after eight years, but I was pretty sure it’d be game related. I was right. Apparently he’s been planning this a while because he’s popped up as head … Continue reading
Posted in Ex-Microsoft, Game Industry
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Phantom Lapboard – still alive
It’s been as while since I reported on Phantom Entertainment (nee Infinium Labs) and I though I’d check up on them as I haven’t seen the Lapboard reported on it a while. It’s seems they are still alive, though barely. … Continue reading
Posted in Infinium
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Working with C++0X/C++11: Lambdas – part 2 – Scope Capture
Since a lambda is a local function defined with a scope (i.e. inside another function) it can have access to the same variables that are in that scope. This is where the capture-mode comes in. (Perversely, this prevents lambdas from … Continue reading
Posted in C++0X/C++11, Code, Uncategorized
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Working with C++0x/C++11: Lambdas – part 1- Syntax
Lambdas are new to C++0x and if you are familiar with functors then you already have a good idea of how lambdas can be used. Where lambdas really become useful (in my opinion) are allowing you to encapsulate behavior (as … Continue reading
Posted in C++0X/C++11, Code
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