Author Archives: Ron

In the future where VR/AR/MR technology is highly advanced, would we spend our time more in reality or inside the virtual world?

This is a long-winded answer to a Quora question, reproduced here. TLDR: They will blend together into an always-on digital overlay that you will live in 24/7. And you’ll love it. It’s actually much closer than you think. Very soon … Continue reading

Posted in Augmented Reality, Virtual Reality, VR/AR/XR | Leave a comment

The Limit: VR Review

TLDR: Ugh – pass. Low budget, breaks a lot of VR film-making rules. Filmmaker Robert Rodriguez has a debut VR film called The Limit –  a 20-minute action short starring Michelle Rodriguez and Norman Reedus. I’m not going to cover … Continue reading

Posted in FILM, Virtual Reality | Leave a comment

The Great C: VR Review

TLDR: it’s great! – buy it for one of the best passive VR experiences you can get today. When I reviewed Google’s 360° action flick  Help – it became the standout example of horrible 360° filmmaking – basically trying to … Continue reading

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Eye Tracking – what it means for XR Developers and Designers

Technical Overview: Eye Tracking Eye tracking means that the direction of the eye gaze for each eye, plus detection of eye-lid closure (i.e.blinks), are available. With a little mathematics it’s possible to turn this into a view direction in the … Continue reading

Posted in Uncategorized, Virtual Reality, VR/AR/XR | Leave a comment

Ray Tracing is here! (and why it won’t matter for a while)

Nvidia brings first Ray-Tracing capable video card to market. Nvidia announced their Turing-based video cards, including the Professional Quadro RTX 8000, RTX 6000 and RTX 5000 GPUs at Siggraph and their consumer level cards the GeForce RTX 2070, RTX 2080 … Continue reading

Posted in Augmented Reality, Graphics Hardware, Virtual Reality, VR/AR/XR | Leave a comment

HTC demos 16 simultaneous Vive Lighthouse Play Areas

If you’ve had the pleasure of setting up Oculus and Vive VR rigs, then  you’re aware that the Vive is a dream to set up compared to the Oculus – Oculus is incredibly, annoyingly finicky, while HTC Vive usually just … Continue reading

Posted in Augmented Reality, Hardware, Vive, Windows 8 | Leave a comment

Magic Leap hidden documentation tells FOV values

Magic Leap published its Creators guidelines and had a section marked FOV – which contained just the text “Coming soon on launch day!” If you looked at the source however it included the actual  text of the document (since removed) … Continue reading

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Latest Magic Leap reveal – more underwhelming than anything else.

Another Magic Leap video , and a few crumbs of information emerge. The “Magic Leap One Creators Edition” in now know to be: Powered by an NVidia Tegra X2 Runs a custom Linux x64 OS called LumenOS … and that’s … Continue reading

Posted in Augmented Reality, Hardware, VR/AR/XR | Leave a comment