Author Archives: Ron

EGL- Understanding eglChooseConfig, then ignoring it

A few months ago I posted a talk on initializing OpenGL-ES using the EGL API. Well now I’m going to walk you through how to actually get the configuration you want. Nearly all of the OpenGL-ES code I’ve seen (including … Continue reading

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OpenGL-ES 3.0 surpasses 16% of Android market and is accelerating

The Android dashboard continues to show that OpenGL-ES 3.0 adoption is marching on. In fact it seems like the trend over the last few months as been one of accelerated adoptions. We’re on track for 1/3rd of all Android devices … Continue reading

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Oculus Rift Musings: Part 2 – the Facebook Acquisition

I’m excited to announce that we’ve agreed to acquire Oculus VR, the leader in virtual reality technology. Mark Zuckerberg March 25, 2014 And that was the 2 billion dollar “cha-ching” heard ’round the world. Now there are two extreme this … Continue reading

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OpenGL-ES 3.0 Proliferation

The Android dashboard provides some useful information about the Android environment in the wild. One interesting thing is they provide values for the supported OpenGL-ES versions. Since OpenGL-ES 3.0 started showing up after KitKat was released, its numbers have been … Continue reading

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I’ll be teaching Modern OpenGL-ES 3.0 & 3.1 Programming @ AnDevCon in Boston

I will be speaking at AnDevCon in Boston, MA this coming May. My half-day tutorial starts Tuesday May 22nd at 9am. I’ll be talking about Modern OpenGL-ES, basically covering all the new stuff in 3.0 AND 3.1. The tutorial will … Continue reading

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Oculus Rift Musings: Part 1 – Oculus at GDC2014

I’ve played with the initial SDK and unlike some folks I don’t get motion sickness and the lag was barely noticeable. It was a solid 1st effort and I was looking forward to trying out Crystal Cove, Oculus VR’s 2nd … Continue reading

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OpenGL 3.1 Specs released at GDC

The Khronos Group made a formal announcement at GDC 2014 on the OpenGL-ES 3.1 API specification. It turns out that with the 3.0 spec released late 2014 we’ve been waiting for the hardware to catch up to the API. As … Continue reading

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OpenGL @ GDC

There are a bunch of happenings @ GDC regarding OpenGL this year. The Khronos meetings – OpenGL, OpenGL-ES, & WebGL Meeting room #262 is located on the West Mezzanine level of the Moscone convention center, just down from the South … Continue reading

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