Author Archives: Ron

Uploading your GearVR APKs faster – Part 1

One of the recent GearVR projects we did involved an APK that had over 350MB of video files embedded in it. Needless to say that it was really getting tedious to make  a change and upload the APK – which … Continue reading

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I’ve got a new toy….an HTC Vive dev kit!

Got my HTC Vive! Sweet! After a prelim checkout, we’ve decided to give it it’s own space. Need to mount the lighthouses, plus extension cords (really Valve! 3 foot cords for something that’s supposed to be mounted near the ceiling?). … Continue reading

Posted in Augmented Reality, Virtual Reality, Vive | Leave a comment

Thoughts on Mobile VR

Most of my previous VR work/ experimentation has been on the DK1 and DK2. It’s tough to get the “full” experience going on these particularly if you’re looking for something equivalent to the rendering quality of the most recent video … Continue reading

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From out of Virtual Left Field – Magic Leap arrives!

There’s a new player in town that’s bound to shake things up in the VR/AR community. Magic Leap has pretty much come out of nowhere and has thudded to earth with the subtly of an asteroid strike. Even if you … Continue reading

Posted in Augmented Reality, Graphics Hardware, Virtual Reality | Leave a comment

Android 5.0 “Lollipop” debuts the OpenGL-ES 3.1 API

Android 5.0 – Lollipop  – Arrives. And it’s got lot’s of developer goodies in it. ART Runtime Google has replaced “Dalvik” (the Java-esqe runtime, which was a Just-In-Time compiling virtual machine) with ART – the new “Ahead-Of-Time RunTime” compiling virtual … Continue reading

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Android OpenGL-ES 3.0 surpasses 25%

OpenGL-ES 3.0 is now over 25%. The folks at Google must have been busy the last month – they forgot to update the Dashboard for October – which is why there’s a gap between the last two points. (Yes, somebody … Continue reading

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My Oculus DK2 arrived!

I heard about a week ago that folks were starting to get their Oculus (Dev Kit 2) DK2’s. The big changes are the improivement of the display to be more VR friendly  – the low-persistence OLED display in the DK2 … Continue reading

Posted in Augmented Reality | Leave a comment

OpenGL 4.5 Specs Released at Siggraph

The Khronos group publicly released the OpenGL 4.5 specification at Siggraph this week. The two biggest changes are OpenGL ES 3.1 compatibility (including ES shaders) and DX11 feature emulation. The first will make it easier to write OpenGL or OpenGL-ES  … Continue reading

Posted in Conferences, OpenGL | Leave a comment