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Author Archives: Ron
Working with C++0X/C++11: Lambdas – part 3 – introducing closures
Closure In computer science, a closure (also lexical closure, function closure, function value or functional value) is a function together with a referencing environment for the non-local variables of that function. A closure allows a function to access variables outside … Continue reading
Posted in C++0X/C++11, Uncategorized
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Seamus Blackley launches iOS games company with a boatload of Atari veterans
I was wondering where Seamus would end up after leaving Creative Artists after eight years, but I was pretty sure it’d be game related. I was right. Apparently he’s been planning this a while because he’s popped up as head … Continue reading
Posted in Ex-Microsoft, Game Industry
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Phantom Lapboard – still alive
It’s been as while since I reported on Phantom Entertainment (nee Infinium Labs) and I though I’d check up on them as I haven’t seen the Lapboard reported on it a while. It’s seems they are still alive, though barely. … Continue reading
Posted in Infinium
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Working with C++0X/C++11: Lambdas – part 2 – Scope Capture
Since a lambda is a local function defined with a scope (i.e. inside another function) it can have access to the same variables that are in that scope. This is where the capture-mode comes in. (Perversely, this prevents lambdas from … Continue reading
Posted in C++0X/C++11, Code, Uncategorized
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Working with C++0x/C++11: Lambdas – part 1- Syntax
Lambdas are new to C++0x and if you are familiar with functors then you already have a good idea of how lambdas can be used. Where lambdas really become useful (in my opinion) are allowing you to encapsulate behavior (as … Continue reading
Posted in C++0X/C++11, Code
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Seamus Blackley to leave Creative Artists Agency
Seamus Blackley is leaving Creative Artists Agency after eight years. He’s reported to be planning to launch his own production company to develop games. Seamus was one of the original creators of the Xbox. While he was at CAA they … Continue reading
Posted in Ex-Microsoft, Game Industry
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Working with C++0x/C++11: nullptr and nullptr_t
One my pet peeves with C/C++ are null pointers – specifically not having a good way of specifying a special pointer value that means “invalid pointer”. C (and C++) have a preprocessor macro NULL, which in C expands to either … Continue reading
Posted in C++0X/C++11, Code
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Working with C++0x/C++11: static_assert and decltype
I have been writing a lot of code the last few months, and I’ve had a chance to play with some of the new C++0x features. It’s really the first time in many years that there’s been a significant improvement … Continue reading
Posted in C++0X/C++11, Code
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