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Recent Comments
Category Archives: Graphics API
Otto Berkes – the last Xbox founder – leaves Microsoft
Way back when I was writing my OpenGL Book, I had the good fortune to run across some stupendous folks at Microsoft who were forthright and open and very very helpful to me, answering questions, implementation details, and generally reviewing … Continue reading
Posted in DirectX, Ex-Microsoft, OpenGL, PC Graphics
1 Comment
OpenGL Shading Language Draft nearing completion
The OpenGL Shading Language draft is up for comments. You can review it here.
Posted in OpenGL
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WARP-Microsoft’s “fast” DirectX software rasterizer
It turns out that Microsoft did something very interesting Windows 7, something incredibly cool in fact! Windows 7 will contain something called WARP10, which stands for Windows Advanced Rasterization Platform. This is, in essence, a software rasterizer for DirectX. WARP10 … Continue reading
Posted in DirectX, Graphics API, PC Graphics
5 Comments
DirectX 10.1 makes current hardware obsolete? Not!
Having just returned from Siggraph this year I was fielding some questions from some co-workers. “Didja hear that Microsoft announced DirectX 10.1?”, “Yeah”, “And that it makes all DX10.0 hardware obsolete?” – To which my witty reply was “huh?” I … Continue reading
Posted in DirectX, Graphics API
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NVIDIA Releases Developer Tools
At the GDC, graphics chip maker NVIDIA announced they are releasing a bunch of updated and new tools. The tool upgrades are: FX Composer 2, PerfHUD 5, ShaderPerf 2. They are also releasing a new GPU-accelerated texture tool, plus a … Continue reading
Posted in DirectX, Graphics API, Graphics Hardware, OpenGL, PC Graphics
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OpenGL 2.0 launched!
The OpenGL ARB has formally released the OpenGL 2.0 specification. This not only included things like the improved OpenGL Shading Language API’s, but a bunch of other new features as well. The highlights are; Programmable Shading Interface … Continue reading
Posted in Graphics, Graphics API, OpenGL
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A plethora of shader tools
When it rains, it pours. We’re being treated to a slew of new shader writing tools. ATI updates their previously available RenderMonkey. NVIDIA jumps into the fold with FX Composer. And RTZen joins as well with a more production oriented … Continue reading
Posted in DirectX, Graphics API, Miscellaneous, OpenGL
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DirectX Next
DirectX Next – Oh Pleeeze! The slides from Microsoft’s Meltdown 2003 are available here. I’ve not been a fan of DirectX’s piecewise distribution of shader technology – not so much for the hardware folks as for the consumers. When I’d … Continue reading
Posted in Conferences, DirectX, Graphics API, PC Graphics
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