Category Archives: Graphics API

EGL- Understanding eglChooseConfig, then ignoring it

A few months ago I posted a talk on initializing OpenGL-ES using the EGL API. Well now I’m going to walk you through how to actually get the configuration you want. Nearly all of the OpenGL-ES code I’ve seen (including … Continue reading

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OpenGL-ES 3.0 surpasses 16% of Android market and is accelerating

The Android dashboard continues to show that OpenGL-ES 3.0 adoption is marching on. In fact it seems like the trend over the last few months as been one of accelerated adoptions. We’re on track for 1/3rd of all Android devices … Continue reading

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OpenGL-ES 3.0 Proliferation

The Android dashboard provides some useful information about the Android environment in the wild. One interesting thing is they provide values for the supported OpenGL-ES versions. Since OpenGL-ES 3.0 started showing up after KitKat was released, its numbers have been … Continue reading

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I’ll be teaching Modern OpenGL-ES 3.0 & 3.1 Programming @ AnDevCon in Boston

I will be speaking at AnDevCon in Boston, MA this coming May. My half-day tutorial starts Tuesday May 22nd at 9am. I’ll be talking about Modern OpenGL-ES, basically covering all the new stuff in 3.0 AND 3.1. The tutorial will … Continue reading

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OpenGL 3.1 Specs released at GDC

The Khronos Group made a formal announcement at GDC 2014 on the OpenGL-ES 3.1 API specification. It turns out that with the 3.0 spec released late 2014 we’ve been waiting for the hardware to catch up to the API. As … Continue reading

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OpenGL @ GDC

There are a bunch of happenings @ GDC regarding OpenGL this year. The Khronos meetings – OpenGL, OpenGL-ES, & WebGL Meeting room #262 is located on the West Mezzanine level of the Moscone convention center, just down from the South … Continue reading

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VOGL- Valve’s new OpenGL Debugger

At Valve’s Steam Dev Days presentation there was a presentation on their new OpenGL tracer/debugger (VOGL). Debugging OpenGL applications has always been way too hard. You could debug graphics for a while using DX on a Windows machine, but that’s … Continue reading

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CES 2014: OpenGL-ES Working Group plans new version in 2014

An announcement at CES by the Khronos OpenGL-ES Working Group announces the intent to ship a new  version of OpenGL beyond 3.0 in 2014. This version will be backwardly compatible with OpenGL ES 2.0 and 3.0. Not much detail was … Continue reading

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