Monthly Archives: November 2014

From out of Virtual Left Field – Magic Leap arrives!

There’s a new player in town that’s bound to shake things up in the VR/AR community. Magic Leap has pretty much come out of nowhere and has thudded to earth with the subtly of an asteroid strike. Even if you … Continue reading

Posted in Augmented Reality, Graphics Hardware, Virtual Reality | Leave a comment

Android 5.0 “Lollipop” debuts the OpenGL-ES 3.1 API

Android 5.0 – Lollipop¬† – Arrives. And it’s got lot’s of developer goodies in it. ART Runtime Google has replaced “Dalvik” (the Java-esqe runtime, which was a Just-In-Time compiling virtual machine) with ART – the new “Ahead-Of-Time RunTime” compiling virtual … Continue reading

Posted in Android, Graphics Hardware, OpenGL | Leave a comment

Android OpenGL-ES 3.0 surpasses 25%

OpenGL-ES 3.0 is now over 25%. The folks at Google must have been busy the last month – they forgot to update the Dashboard for October – which is why there’s a gap between the last two points. (Yes, somebody … Continue reading

Posted in Android, OpenGL | Leave a comment