Monthly Archives: March 2007

Using Aero Glass on Vista: my Microsoft Developer Network Article is up!

One of the nice things about Vista is that they rewrote the display architecture to be a composition engine. Every window gets some off screen memory to display itself to and then all these windows are composited together onto the … Continue reading

Posted in Code, Published Articles | Leave a comment

NVIDIA Releases Developer Tools

At the GDC, graphics chip maker NVIDIA announced they are releasing a bunch of updated and new tools. The tool upgrades are: FX Composer 2, PerfHUD 5, ShaderPerf 2. They are also releasing a new GPU-accelerated texture tool, plus a … Continue reading

Posted in DirectX, Graphics API, Graphics Hardware, OpenGL, PC Graphics | Leave a comment