Category Archives: VR/AR/XR

In the future where VR/AR/MR technology is highly advanced, would we spend our time more in reality or inside the virtual world?

This is a long-winded answer to a Quora question, reproduced here. TLDR: They will blend together into an always-on digital overlay that you will live in 24/7. And you’ll love it. It’s actually much closer than you think. Very soon … Continue reading

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Eye Tracking – what it means for XR Developers and Designers

Technical Overview: Eye Tracking Eye tracking means that the direction of the eye gaze for each eye, plus detection of eye-lid closure (i.e.blinks), are available. With a little mathematics it’s possible to turn this into a view direction in the … Continue reading

Posted in Uncategorized, Virtual Reality, VR/AR/XR | Leave a comment

Ray Tracing is here! (and why it won’t matter for a while)

Nvidia brings first Ray-Tracing capable video card to market. Nvidia announced their Turing-based video cards, including the Professional Quadro RTX 8000, RTX 6000 and RTX 5000 GPUs at Siggraph and their consumer level cards the GeForce RTX 2070, RTX 2080 … Continue reading

Posted in Augmented Reality, Graphics Hardware, Virtual Reality, VR/AR/XR | Leave a comment

Magic Leap hidden documentation tells FOV values

Magic Leap published its Creators guidelines and had a section marked FOV – which contained just the text “Coming soon on launch day!” If you looked at the source however it included the actual  text of the document (since removed) … Continue reading

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Latest Magic Leap reveal – more underwhelming than anything else.

Another Magic Leap video , and a few crumbs of information emerge. The “Magic Leap One Creators Edition” in now know to be: Powered by an NVidia Tegra X2 Runs a custom Linux x64 OS called LumenOS … and that’s … Continue reading

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Case Study: Can XR provide any benefits in learning tasks?

I was taken with the results of a study that was co-run by Siemens and Daqri that was brought to my attention by Colin Couper from Daqri in a talk at AWE 2018. I was going to post about it … Continue reading

Posted in Augmented Reality, Technology, Virtual Reality, VR/AR/XR, Windows Mixed Reality | Leave a comment

How to get a job in VR

“Be prepared. Luck is truly where preparation meets opportunity.” I am giving a talk at the NYVR Meetup in which I’ll be talking about how to maximize your chances to get a job in the VR industry.  Since it’s pretty … Continue reading

Posted in Miscellaneous, Virtual Reality, VR/AR/XR | Leave a comment