CES 2014: OpenGL-ES Working Group plans new version in 2014

An announcement at CES by the Khronos OpenGL-ES Working Group announces the intent to ship a new  version of OpenGL beyond 3.0 in 2014. This version will be backwardly compatible with OpenGL ES 2.0 and 3.0. Not much detail was given, but the features announced were;
  • Compute shaders, with atomics and image load/store capability
  • Separate shader objects
  • Indirect draw commands
  • Enhanced texturing functionality including texture gather
  • multisample textures and stencil textures
  • Enhanced shading language functionality
The new API will not include tessellation or geometry shaders.
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