Oculus VR marches on, WOWing folks at CES that have gotten a chance to try out their new Crystal Cove 1080p OLED display plus the newly added motion tracking ability courtesy of the dots embedded in the headset and monitored by an external camera which add in the ability to track the unit in 3-space in addition to the actual HMD’s direction and orientation. Given these improvements plus the already low-latency of the headset have just added to the already excellent user experience of the original SDK and seem to have eliminated some of the motion-sickness complaints of the original.
OculusVR has raised almost $100 million, has delivered over 50,000 SDKs and has been attracting a lot of attention with some awesome demo’s, some great PC, and some high-level additions to the company. Maybe VR/AR is really here? Back in the day when I was trying out some VR HMDs at Siggraph, they suffered from crappy visual resolution and serious lag. I have a tough stomach, so it was more distracting than annoying, but with the current state of tech OVR (plus the others dog-piling onto VR) might be the tipping point for commercialization of VR.