Category Archives: OpenGL

OpenGL Shading Language Draft nearing completion

The OpenGL Shading Language draft is up for comments. You can review it here.

Posted in OpenGL | Leave a comment

NVIDIA Releases Developer Tools

At the GDC, graphics chip maker NVIDIA announced they are releasing a bunch of updated and new tools. The tool upgrades are: FX Composer 2, PerfHUD 5, ShaderPerf 2. They are also releasing a new GPU-accelerated texture tool, plus a … Continue reading

Posted in DirectX, Graphics API, Graphics Hardware, OpenGL, PC Graphics | Leave a comment

OpenGL 2.0 launched!

The OpenGL ARB has formally released the OpenGL 2.0 specification. This not only included things like the improved OpenGL Shading Language API’s, but a bunch of other new features as well. The highlights are; Programmable Shading Interface       … Continue reading

Posted in Graphics, Graphics API, OpenGL | Leave a comment

A plethora of shader tools

When it rains, it pours. We’re being treated to a slew of new shader writing tools. ATI updates their previously available RenderMonkey. NVIDIA jumps into the fold with FX Composer. And RTZen joins as well with a more production oriented … Continue reading

Posted in DirectX, Graphics API, Miscellaneous, OpenGL | Leave a comment

NVIDIA comes on board the OpenGL ARB

NVIDIA is now one of nine permanent board members, the other being 3Dlabs, ATI, Evans & Sutherland, Hewlett-Packard, IBM, Intel, and SGI. NVIDIA had been a term member. Apple, Dell Computer, Matrox, and Sun are term members. A term member … Continue reading

Posted in Graphics, Graphics Hardware, OpenGL, PC Graphics | Leave a comment

ATI releases RenderMonkey 1.0

If you’re an artist leaning shader programming, a programmer interesting in having a shader testbed, or just interested in shader programming, ATI has released RenderMonkey 1.0. (To find out what RenderMonkey can do, look here.) According to ATI RenderMonkey has … Continue reading

Posted in DirectX, Miscellaneous, OpenGL, PC Graphics | Leave a comment

3Dlabs ships OpenGL Shading Language compiler

3Dlabs has released the front-end OpenGL Shading Language compiler as an open source project (here). This is for 3Dlabs’ Wildcat VP line of cards (which will also require the OpenGL 2.0 drivers). This is just the front-end compiler – it … Continue reading

Posted in Graphics Hardware, Hardware, OpenGL | Leave a comment

Meltdown 2003

One of the more technical DirectX conferences is Microsoft’s own Meltdown (July 16, 17 in Seattle or July 29, 30 in London) and is a premier chance to learn from the DirectX team directly. If you don’t get a chance … Continue reading

Posted in Conferences, OpenGL | Leave a comment