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Recent Comments
- Ron on Code Storage
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Author Archives: Ron
Awesome comment made about VR recently
When you watch someone using HMD VR, you see them looking at stuff you can’t see. You see their arms moving, you hear them laugh manically or scream in terror… It’s like watching someone high on some drug. VR is … Continue reading
Posted in Uncategorized
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Are 360° Videos going to kill VR?
TLDR: I’m going to rag on Google’s 360° action flick “Help” as the acme of horrible 360° mobile filmmaking. I’m not a huge fan of 360° immersive videos. They are terribly hard to do right – and by “right” I … Continue reading
Posted in FILM
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Uploading your GearVR APKs faster – Part 1
One of the recent GearVR projects we did involved an APK that had over 350MB of video files embedded in it. Needless to say that it was really getting tedious to make a change and upload the APK – which … Continue reading
Posted in Android, GearVR, Virtual Reality
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I’ve got a new toy….an HTC Vive dev kit!
Got my HTC Vive! Sweet! After a prelim checkout, we’ve decided to give it it’s own space. Need to mount the lighthouses, plus extension cords (really Valve! 3 foot cords for something that’s supposed to be mounted near the ceiling?). … Continue reading
Posted in Augmented Reality, Virtual Reality, Vive
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Thoughts on Mobile VR
Most of my previous VR work/ experimentation has been on the DK1 and DK2. It’s tough to get the “full” experience going on these particularly if you’re looking for something equivalent to the rendering quality of the most recent video … Continue reading
Posted in Android, GearVR, Virtual Reality
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From out of Virtual Left Field – Magic Leap arrives!
There’s a new player in town that’s bound to shake things up in the VR/AR community. Magic Leap has pretty much come out of nowhere and has thudded to earth with the subtly of an asteroid strike. Even if you … Continue reading
Android 5.0 “Lollipop” debuts the OpenGL-ES 3.1 API
Android 5.0 – Lollipop – Arrives. And it’s got lot’s of developer goodies in it. ART Runtime Google has replaced “Dalvik” (the Java-esqe runtime, which was a Just-In-Time compiling virtual machine) with ART – the new “Ahead-Of-Time RunTime” compiling virtual … Continue reading
Posted in Android, Graphics Hardware, OpenGL
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Android OpenGL-ES 3.0 surpasses 25%
OpenGL-ES 3.0 is now over 25%. The folks at Google must have been busy the last month – they forgot to update the Dashboard for October – which is why there’s a gap between the last two points. (Yes, somebody … Continue reading
Posted in Android, OpenGL
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