Author Archives: Ron

ShaderWorks’ update

I got an eMail from Scott Bean of Mad Software with some updated info on ShaderWorks in which he addresses some of the comments of my earlier article and I thought I’d share his comments here. While a price hasn’t … Continue reading

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3DO assets to be bid on by 7 companies on Aug. 14th

By the deadline, Microsoft, Turbine Entertainment Software, Crave Entertainment (all US), Eidos (Britain), Ubi Soft (France), JoWooD Productions Software (Germany), and Namco Hometek (Japan) have all filed to bid in the Aug. 14 auction. According to the court order bidders … Continue reading

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Ace’s Hardware finds some skewed numbers running 3DMark03

Are the days of benchmark apps numbered? In an interesting review of testing systems, Ace’s Hardware ran 3DMark03 on systems from a 350Mhz PII to an 2.8Ghz P4. It turns out that while games show significant sensitivity to the CPU, … Continue reading

Posted in Graphics Hardware, Too Weird | Leave a comment

DirectX 9 Beta 2 SDK is available

Microsoft’s Beta Place has posted the DX9 Beta 2 SDK. This update is 9.0b. If you’re a beta member then you can get the beta from the Beta Place. This will become a public release in “the very near term.”

Posted in DirectX, PC Graphics | Leave a comment

3Dlabs ships OpenGL Shading Language compiler

3Dlabs has released the front-end OpenGL Shading Language compiler as an open source project (here). This is for 3Dlabs’ Wildcat VP line of cards (which will also require the OpenGL 2.0 drivers). This is just the front-end compiler – it … Continue reading

Posted in Graphics Hardware, Hardware, OpenGL | Leave a comment

Mad Software preps ShaderWorks – a shader development tool for DirectX

We’re a bit dubious of non-free strictly shader development tools given the plethora of freely available tools from graphics card vendors anxious to build up a market. Into this void steps Mad Software with ShaderWorks, a shader development tool. It … Continue reading

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Siggraph 2003

Long before there was a Game Developers Conference, E3, Meltdown, Mojo Days, etc. there was Siggraph. You could expect to see the coolest, latest, and most memorable eye-popping stuff there. Siggraph was where academia, engineering, art, and implementation met in … Continue reading

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Meltdown 2003

One of the more technical DirectX conferences is Microsoft’s own Meltdown (July 16, 17 in Seattle or July 29, 30 in London) and is a premier chance to learn from the DirectX team directly. If you don’t get a chance … Continue reading

Posted in Conferences, OpenGL | Leave a comment