Author Archives: Ron

Sun shines on Infinium? oh, and Phantom delayed, yet again…

Infinium Labs and Sun Microsystems announced today that the companies have signed a collaboration deal to create a network and infrastructure that streams content for Infinium’s Phantom Game Service, direct to the living room. “The Game Technologies Group’s understanding of … Continue reading

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OpenGL 2.0 launched!

The OpenGL ARB has formally released the OpenGL 2.0 specification. This not only included things like the improved OpenGL Shading Language API’s, but a bunch of other new features as well. The highlights are; Programmable Shading Interface       … Continue reading

Posted in Graphics, Graphics API, OpenGL | Leave a comment

Acclaim goes under, files for Chapter 7

Acclaim Entertainment filed for Chapter 7 bankruptcy in a filing with the US Bankruptcy Court in Central Islip, New York. 600 employees have lost their jobs and the fates of several in development games, including Juiced, The Red Star and … Continue reading

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Phantom to go live Nov. 18

Kevin Bachus shared the stage with Sun’s Scott McNealy at the JavaOne Conference in San Francisco to announce the; “Phantom Gaming Service is slated to go live Thursday, Nov. 18, 2004. The Phantom Game Receiver will ship with the full … Continue reading

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Acclaim on the Ropes?

The prospect of consolidation of the video game software sector took another step forward Friday, as Acclaim Entertainment warned that it may soon wind up in bankruptcy after shares hit a 52-week low of 25 cents a few days ago. … Continue reading

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Ex-Infinium Officer sues, case settled out of court

Ex-Infinium Executive Vice President Terry Nagy is suing Infinium Labs as well as officers Timothy Roberts and Robert Shambro for fraud and breach of contract. Nagy started working for Infinium in 2002. He says his job was to acquire gaming … Continue reading

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More Inifinium amusements

Kyle Bennett, owner and mouthpiece for HardOCP.com, announced that HardOCP has filed a lawsuit against Infinium Labs in response to Infinium Lab’s demands to HardOCP demanding that the site retract an article published last September which profiled Infinium’s CEO Tim … Continue reading

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A plethora of shader tools

When it rains, it pours. We’re being treated to a slew of new shader writing tools. ATI updates their previously available RenderMonkey. NVIDIA jumps into the fold with FX Composer. And RTZen joins as well with a more production oriented … Continue reading

Posted in DirectX, Graphics API, Miscellaneous, OpenGL | Leave a comment