An announcement at CES by the Khronos OpenGL-ES Working Group announces the intent to ship a new version of OpenGL beyond 3.0 in 2014. This version will be backwardly compatible with OpenGL ES 2.0 and 3.0. Not much detail was given, but the features announced were;
- Compute shaders, with atomics and image load/store capability
- Separate shader objects
- Indirect draw commands
- Enhanced texturing functionality including texture gather
- multisample textures and stencil textures
- Enhanced shading language functionality
The new API will not include tessellation or geometry shaders.