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Category Archives: Miscellaneous
Simple Exponential Smoothing, explained
I was assisting a coworker deal with some noisy real-world data. Normally my first instinct is to use some averaging algorithm. Frequently I’ve used something like this to output a smoothed value of frames-per-second (FPS) for a graphics program. An … Continue reading
Posted in Code, Miscellaneous
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How to get a job in VR
“Be prepared. Luck is truly where preparation meets opportunity.” I am giving a talk at the NYVR Meetup in which I’ll be talking about how to maximize your chances to get a job in the VR industry. Since it’s pretty … Continue reading
Posted in Miscellaneous, Virtual Reality, VR/AR/XR
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Blog – take 2
So, a few months after updating my website to be more of a blog format ( since that’s what it was anyway), I managed to enter setting in WordPress confuse it utterly and leave it unusable. Much to my surprise, … Continue reading
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Site Revision
I’ve been pretty busy at work and haven’t had a lot of time or inclination to post here over the last two years. Generally I got the job at Intel because one of the things I did here is what … Continue reading
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Enhancing Vista Performance for under 10 bucks
ReadyBoost: SuperFetch will preload data to you hard drive’s virtual memory page file so the data is in the right format to be read into memory, it’s just sitting on your hard disk. ReadyBoost is the next step. If you … Continue reading
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New “Longhorn” due in April WinHEC
In an e-mail to developers on Wednesday, Microsoft said it would offer a new developer preview release of Longhorn at the company’s Windows Hardware Engineering Conference (WinHEC), April 25-27 in Seattle. The preview will be the first public build of … Continue reading
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A plethora of shader tools
When it rains, it pours. We’re being treated to a slew of new shader writing tools. ATI updates their previously available RenderMonkey. NVIDIA jumps into the fold with FX Composer. And RTZen joins as well with a more production oriented … Continue reading
Posted in DirectX, Graphics API, Miscellaneous, OpenGL
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ATI releases RenderMonkey 1.0
If you’re an artist leaning shader programming, a programmer interesting in having a shader testbed, or just interested in shader programming, ATI has released RenderMonkey 1.0. (To find out what RenderMonkey can do, look here.) According to ATI RenderMonkey has … Continue reading
Posted in DirectX, Miscellaneous, OpenGL, PC Graphics
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