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Category Archives: Hardware
HTC demos 16 simultaneous Vive Lighthouse Play Areas
If you’ve had the pleasure of setting up Oculus and Vive VR rigs, then you’re aware that the Vive is a dream to set up compared to the Oculus – Oculus is incredibly, annoyingly finicky, while HTC Vive usually just … Continue reading
Posted in Augmented Reality, Hardware, Vive, Windows 8
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Latest Magic Leap reveal – more underwhelming than anything else.
Another Magic Leap video , and a few crumbs of information emerge. The “Magic Leap One Creators Edition” in now know to be: Powered by an NVidia Tegra X2 Runs a custom Linux x64 OS called LumenOS … and that’s … Continue reading
Posted in Augmented Reality, Hardware, VR/AR/XR
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A 20Megapixel VR display and Foveated rendering
tl,dr: Some companies (including Google) have announced soon-to-be available (2018) very-high resolution VR/AR displays. To deliver on these, two problems need to be overcome – not enough memory bandwidth or GPU compute available)(to be solved with foveated rendering techniques) which … Continue reading
First view of the Magic Leap HMD drops, let’s guess the FOV
So Magic leap just announced its HMD, the “Lightwear” (plus accessories) . I was really hoping for something a bit more wraparound and less cyberpunk. Immersion is really helped by a good field of view (FOV), but immersion might not … Continue reading
Posted in Augmented Reality, Hardware, Virtual Reality
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Largest shared VR installation ever?
I’m currently pretty busy building out and managing the development of what may be the largest shared VR installation ever. It’s designed to surround up to about 25-30 people and they will be sharing a virtual experience, so while one … Continue reading
Posted in Hardware, Technology, Virtual Reality
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20% of Android devices are OpenGL-ES 3.0 capable
OpenGL-ES 3.0 adoption is continuing at a high pace. We’re still on track for 1/3rd of all Android devices to be OpenGL-ES 3.0 capable by years end, and we haven’t even seen the newest hardware due out in a few … Continue reading
Posted in Android, Hardware, OpenGL
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OpenGL-ES 3.0 surpasses 16% of Android market and is accelerating
The Android dashboard continues to show that OpenGL-ES 3.0 adoption is marching on. In fact it seems like the trend over the last few months as been one of accelerated adoptions. We’re on track for 1/3rd of all Android devices … Continue reading
Posted in Android, Hardware, OpenGL
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Sony to announce VR HMD at GDC?
The rumor is that Sony might announce its Oculus competitor at GDC – speculation fueled by two of the presenters (Marks and Mikhailov) who have some experience with new technology and might signal the announcement of a commercial implementation of … Continue reading
Posted in Augmented Reality, Hardware, Technology
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