Category Archives: Graphics API

ATI releases RenderMonkey 1.0

If you’re an artist leaning shader programming, a programmer interesting in having a shader testbed, or just interested in shader programming, ATI has released RenderMonkey 1.0. (To find out what RenderMonkey can do, look here.) According to ATI RenderMonkey has … Continue reading

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Intel, NVIDIA, ATI account for 80% of the GPU market for Q2 – 45% of that DX9 capable

XBitlabs reports some Mercury Research results for Q2 graphics market share from Q1. The big winner is Intel (even before they release the fricken Grantsdale chipset) increasing share from 27% to 32% – due to the integrated P4 chipsets. ATI … Continue reading

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DirectX 9 Beta 2 SDK is available

Microsoft’s Beta Place has posted the DX9 Beta 2 SDK. This update is 9.0b. If you’re a beta member then you can get the beta from the Beta Place. This will become a public release in “the very near term.”

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3Dlabs ships OpenGL Shading Language compiler

3Dlabs has released the front-end OpenGL Shading Language compiler as an open source project (here). This is for 3Dlabs’ Wildcat VP line of cards (which will also require the OpenGL 2.0 drivers). This is just the front-end compiler – it … Continue reading

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Meltdown 2003

One of the more technical DirectX conferences is Microsoft’s own Meltdown (July 16, 17 in Seattle or July 29, 30 in London) and is a premier chance to learn from the DirectX team directly. If you don’t get a chance … Continue reading

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NVIDIA’s Dawn – corporate avatar collects tainted reputation

No doubt you’ve all seen the fantastic NVIDIA Dawn demo – each year at GDC, E3, Siggraph, etc. we see better and better graphics card demos. If you noticed in the last few years we’ve gone from cool looking 3D … Continue reading

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UT2003 to come with a software renderer

When fetching a graphics device from DirectX, it’s possible to request a software renderer, though until recently no such thing existed. If you didn’t know, graphics god Mike Abrash left Microsoft and had been quietly working on a software renderer … Continue reading

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DirectX 9.0a SDK is available

There are some performance tweaks, support for anti-aliased render targets, some DirectPlay fixes, and a Managed DirectX security fix. For developers there’s some new D3DX functionality, otherwise it looks pretty much the same. If you’re not a developer and you … Continue reading

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