Topics
Android Augmented Reality C++0X/C++11 Code Conferences Consoles Control Theory Digital Intelligence DirectX Ex-Microsoft FILM Framestore Game Industry GearVR Graphics Graphics API Graphics Hardware Hardware Infinium Miscellaneous OpenGL PC Graphics Published Articles Technology Too Weird Uncategorized Virtual Reality Vive VR/AR/XR Windows 8 Windows Mixed Reality-
Recent Posts
Categories
- Android
- Augmented Reality
- C++0X/C++11
- Code
- Conferences
- Consoles
- Control Theory
- Digital Intelligence
- DirectX
- Ex-Microsoft
- FILM
- Framestore
- Game Industry
- GearVR
- Graphics
- Graphics API
- Graphics Hardware
- Hardware
- Infinium
- Miscellaneous
- OpenGL
- PC Graphics
- Published Articles
- Technology
- Too Weird
- Uncategorized
- Virtual Reality
- Vive
- VR/AR/XR
- Windows 8
- Windows Mixed Reality
Archives
- May 2020
- January 2019
- October 2018
- August 2018
- July 2018
- June 2018
- January 2018
- December 2017
- November 2017
- October 2017
- July 2017
- May 2017
- November 2016
- October 2016
- May 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- July 2015
- June 2015
- May 2015
- November 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- November 2013
- August 2013
- December 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- August 2011
- July 2011
- June 2011
- March 2011
- November 2010
- October 2010
- September 2010
- July 2010
- August 2009
- March 2009
- February 2009
- August 2008
- September 2007
- August 2007
- May 2007
- April 2007
- March 2007
- February 2007
- February 2005
- January 2005
- December 2004
- November 2004
- October 2004
- September 2004
- June 2004
- April 2004
- March 2004
- February 2004
- January 2004
- December 2003
- October 2003
- September 2003
- August 2003
- July 2003
- June 2003
- May 2003
- April 2003
- March 2003
- February 2003
- December 2002
- July 2002
- May 2002
- March 2002
- February 2002
Recent Comments
- Ron on Code Storage
- Mohammad on Code Storage
Category Archives: Graphics API
OpenGL Shading Language Draft nearing completion
The OpenGL Shading Language draft is up for comments. You can review it here.
Posted in OpenGL
Leave a comment
WARP-Microsoft’s “fast” DirectX software rasterizer
It turns out that Microsoft did something very interesting Windows 7, something incredibly cool in fact! Windows 7 will contain something called WARP10, which stands for Windows Advanced Rasterization Platform. This is, in essence, a software rasterizer for DirectX. WARP10 … Continue reading
Posted in DirectX, Graphics API, PC Graphics
Leave a comment
DirectX 10.1 makes current hardware obsolete? Not!
Having just returned from Siggraph this year I was fielding some questions from some co-workers. “Didja hear that Microsoft announced DirectX 10.1?”, “Yeah”, “And that it makes all DX10.0 hardware obsolete?” – To which my witty reply was “huh?” I … Continue reading
Posted in DirectX, Graphics API
Leave a comment
NVIDIA Releases Developer Tools
At the GDC, graphics chip maker NVIDIA announced they are releasing a bunch of updated and new tools. The tool upgrades are: FX Composer 2, PerfHUD 5, ShaderPerf 2. They are also releasing a new GPU-accelerated texture tool, plus a … Continue reading
Posted in DirectX, Graphics API, Graphics Hardware, OpenGL, PC Graphics
Leave a comment
OpenGL 2.0 launched!
The OpenGL ARB has formally released the OpenGL 2.0 specification. This not only included things like the improved OpenGL Shading Language API’s, but a bunch of other new features as well. The highlights are; Programmable Shading Interface … Continue reading
Posted in Graphics, Graphics API, OpenGL
Leave a comment
A plethora of shader tools
When it rains, it pours. We’re being treated to a slew of new shader writing tools. ATI updates their previously available RenderMonkey. NVIDIA jumps into the fold with FX Composer. And RTZen joins as well with a more production oriented … Continue reading
Posted in DirectX, Graphics API, Miscellaneous, OpenGL
Leave a comment
DirectX Next
DirectX Next – Oh Pleeeze! The slides from Microsoft’s Meltdown 2003 are available here. I’ve not been a fan of DirectX’s piecewise distribution of shader technology – not so much for the hardware folks as for the consumers. When I’d … Continue reading
Posted in Conferences, DirectX, Graphics API, PC Graphics
Leave a comment
NVIDIA comes on board the OpenGL ARB
NVIDIA is now one of nine permanent board members, the other being 3Dlabs, ATI, Evans & Sutherland, Hewlett-Packard, IBM, Intel, and SGI. NVIDIA had been a term member. Apple, Dell Computer, Matrox, and Sun are term members. A term member … Continue reading
Posted in Graphics, Graphics Hardware, OpenGL, PC Graphics
Leave a comment