Category Archives: OpenGL

NVIDIA’s Dawn – corporate avatar collects tainted reputation

No doubt you’ve all seen the fantastic NVIDIA Dawn demo – each year at GDC, E3, Siggraph, etc. we see better and better graphics card demos. If you noticed in the last few years we’ve gone from cool looking 3D … Continue reading

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NVIDIA and Cg – raising some hackles

I have to admit that that I wasn’t particularly enthralled when NVIDIA announced Cg. It’s bad enough that we’ve got DirectX 9’s HLSL and OpenGL 2.0’s GSLang. As someone who got to program DirectX, OpenGL, Glide and CIF (ATI’s proprietary … Continue reading

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Is Microsoft poised to open a brawl on the graphics front?

Way back at the July 2002 OpenGL ARB meeting Microsoft made an amazing statement – that it has “possible claims” on IP related to vertex and pixel shader programming. Essentially Microsoft claimed they have patent rights relating to the ARB_vertex_program … Continue reading

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Game Developer’s Conference Announcements

Well, in an about face from previous years, there was lots going on at this year’s GDC. Here are some highlights. NVIDIA Announces new cards – The GeForceFX 5200 and 5600. Both are DirectX 9 cards. The 5200 is expected … Continue reading

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Microsoft Withdraws From OpenGL ARB

In a move that surprised no one, Microsoft withdrew from the OpenGL ARB, citing that it felt OpenGL was not advancing fast enough, and that it wanted to focus it’s energy on DirectX.  Microsoft has been less than useful at … Continue reading

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Microsoft has finally released DirectX 9 to the public. New features are High Level Shading Language (HLSL) support A Shader Debugger that integrates with Visual Studio. Pixel/Vertex shaders version 2.0/2.0+ (for the latest hardware) Pixel/Vertex shaders version 3.0 (a specification … Continue reading

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Carmack backs OpenGL in shader wars

By Andrew Orlowsk – the Register Game god John Carmack has given OpenGL his blessing in the ever-thickening shader wars. Carmack says that given the 3Dlabs P10 card, he opted to use the OpenGL 2.0 extensions for the shader path, … Continue reading

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