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Author Archives: Ron
CES 2014: OpenGL-ES Working Group plans new version in 2014
An announcement at CES by the Khronos OpenGL-ES Working Group announces the intent to ship a new version of OpenGL beyond 3.0 in 2014. This version will be backwardly compatible with OpenGL ES 2.0 and 3.0. Not much detail was … Continue reading
Posted in OpenGL
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EGL – The initialization interface for OpenGL-ES
EGL is the syntactic sugar between the particular hardware & operating system your program is currently running on and OpenGL. OpenGL is agnostic to the underlying operating system’s windows system. EGL is an interface between Khronos rendering APIs (like OpenGL-ES … Continue reading
Posted in OpenGL
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Oculus Rift – may just be able to succeed, and change the world as we know it
I’ve had some fun playing with my Oculus Rift dev kit. It’s got some great features, it’s got the latency problem whipped, and just needs to work a bit on tools and upping the resolution – if’s a great proof-of-concept, … Continue reading
Posted in Augmented Reality
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Win8 Metro: Harder than it has to be….
I’ve been playing with Metro off and on for a few months now, my frustration levels mounting everything I try to do something I already know how to do. Most of this I’ve come to realize is because of Microsoft’s … Continue reading
Posted in Windows 8
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Microsoft decided not to share finished Win 8.1 with developers.. why?
Normally I get access (as an MSDN member) to the RTM (i.e. finished version) of all Microsoft OS versions. This is the way that most devs. get access to the OS’s, tools, etc. For developers this is important since this … Continue reading
Posted in Windows 8
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OpenGL-ES 3.0 Specification Published.
The OpenGL ES 3.0 specification was publicly released at Siggraph this year – coinciding with OpenGL’s 20th anniversary. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. OpenGL ES … Continue reading
Posted in Graphics API, OpenGL
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Working with C++0X/C++11: Lambdas – part 4 – using closures
In my last C++11 blog I talked about creating functions that takes a storage location by reference and return a function that takes a string input, parses it and stores the resulting value into the storage location. So we’re creating … Continue reading
Posted in C++0X/C++11, Code
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Augmented Reality: Swept Frequency Capacitive Sensing turns your skin into an input device
AR has a major usability problem – how to interact with the program – after all you can’t (easily) carry around a keyboard. MIT’s Sixth Sense uses a video camera to discern how you are interacting with a projected interface. … Continue reading
Posted in Augmented Reality, Technology
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