Author Archives: Ron

My Oculus DK2 arrived!

I heard about a week ago that folks were starting to get their Oculus (Dev Kit 2) DK2’s. The big changes are the improivement of the display to be more VR friendly  – the low-persistence OLED display in the DK2 … Continue reading

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OpenGL 4.5 Specs Released at Siggraph

The Khronos group publicly released the OpenGL 4.5 specification at Siggraph this week. The two biggest changes are OpenGL ES 3.1 compatibility (including ES shaders) and DX11 feature emulation. The first will make it easier to write OpenGL or OpenGL-ES  … Continue reading

Posted in Conferences, OpenGL | Leave a comment

20% of Android devices are OpenGL-ES 3.0 capable

OpenGL-ES 3.0 adoption is continuing at a high pace. We’re still on track for 1/3rd of all Android devices to be OpenGL-ES 3.0 capable by years end, and we haven’t even seen the newest hardware due out in a few … Continue reading

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Procedurally Distributing Game Objects

I was discussing procedural content with someone last week and I was reminded of some research into space filling distributions and their use in games. One interesting procedure that I’ve run across is called the Halton Sequence, and it has … Continue reading

Posted in Code, Graphics | Leave a comment

OpenGL-ES 3.1 Support & Extensions are to be supported in next Android “L” release.

At Google IO, Google announced that OpenGL ES 3.1 and the Android Extension Pack  going to be are released in the upcoming Android L release. OpenGL ES 3.1 brings cleaner shader support and compute shaders, while the Android Extension Pack … Continue reading

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EGL- Understanding eglChooseConfig, then ignoring it

A few months ago I posted a talk on initializing OpenGL-ES using the EGL API. Well now I’m going to walk you through how to actually get the configuration you want. Nearly all of the OpenGL-ES code I’ve seen (including … Continue reading

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OpenGL-ES 3.0 surpasses 16% of Android market and is accelerating

The Android dashboard continues to show that OpenGL-ES 3.0 adoption is marching on. In fact it seems like the trend over the last few months as been one of accelerated adoptions. We’re on track for 1/3rd of all Android devices … Continue reading

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Oculus Rift Musings: Part 2 – the Facebook Acquisition

I’m excited to announce that we’ve agreed to acquire Oculus VR, the leader in virtual reality technology. Mark Zuckerberg March 25, 2014 And that was the 2 billion dollar “cha-ching” heard ’round the world. Now there are two extreme this … Continue reading

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