Author Archives: Ron

DirectX 10.1 makes current hardware obsolete? Not!

Having just returned from Siggraph this year I was fielding some questions from some co-workers. “Didja hear that Microsoft announced DirectX 10.1?”, “Yeah”, “And that it makes all DX10.0 hardware obsolete?” – To which my witty reply was “huh?” I … Continue reading

Posted in DirectX, Graphics API | Leave a comment

Nival closes LA office, Kevin Bachus not seen…

I’ve always been fascinated by some of the folks who used to work in the DirectX/Xbox groups at Microsoft and how they manage pursue (seemingly) lucrative, somewhat high-profile careers with nothing but string of empty promises behind them. Kevin is … Continue reading

Posted in Ex-Microsoft, Too Weird | Leave a comment

Is Intel just getting back into the graphics business, or are they going to change it?

It’s no great secret that Intel has been eyeing the discreet graphics market. Intel typically owns about 30-40% of the desktop graphics market, but that’s strictly integrated (and hence – usually considered underpowered) graphics. ATI and Nvidia own most of … Continue reading

Posted in Graphics Hardware | Leave a comment

Using Aero Glass on Vista: my Microsoft Developer Network Article is up!

One of the nice things about Vista is that they rewrote the display architecture to be a composition engine. Every window gets some off screen memory to display itself to and then all these windows are composited together onto the … Continue reading

Posted in Code, Published Articles | Leave a comment

NVIDIA Releases Developer Tools

At the GDC, graphics chip maker NVIDIA announced they are releasing a bunch of updated and new tools. The tool upgrades are: FX Composer 2, PerfHUD 5, ShaderPerf 2. They are also releasing a new GPU-accelerated texture tool, plus a … Continue reading

Posted in DirectX, Graphics API, Graphics Hardware, OpenGL, PC Graphics | Leave a comment

Enhancing Vista Performance for under 10 bucks

ReadyBoost: SuperFetch will preload data to you hard drive’s virtual memory page file so the data is in the right format to be read into memory, it’s just sitting on your hard disk. ReadyBoost is the next step. If you … Continue reading

Posted in Miscellaneous | Leave a comment

New “Longhorn” due in April WinHEC

In an e-mail to developers on Wednesday, Microsoft said it would offer a new developer preview release of Longhorn at the company’s Windows Hardware Engineering Conference (WinHEC), April 25-27 in Seattle. The preview will be the first public build of … Continue reading

Posted in Miscellaneous | Leave a comment

Take Two faces “murder training” lawsuit

Take Two, the publisher of the Grand Theft Auto game series, is once again facing yet another frivolous a lawsuit that alleges its software was complicit in murder. The legal action was filed on behalf of the families of police … Continue reading

Posted in Game Industry | Leave a comment