I just ran across @VRBoy ‘s post on VR Design Practices. Yes, yes, and yes. In particular Performance and Testing are the two areas I constantly see folks forgetting to implement.
And by testing I mean not only making sure the app works, but that the overall implementation is suited for VR. I see a lot of creatives who think that just because they can make a good 2D or video, that that translates to VR. No one seems to actually *test* their apps in VR before they release, as if what they see on a monitor is what’s it’s like in VR.