I will be speaking at AnDevCon in Boston, MA this coming May. My half-day tutorial starts Tuesday May 22nd at 9am. I’ll be talking about Modern OpenGL-ES, basically covering all the new stuff in 3.0 AND 3.1. The tutorial will focus on best practices for OpenGL-ES, what the new features are that you should know about and how to optimize for best performance. I’ll also be covering different ways to start programming GLES-3.0 right now! Topic will include;
- Compute Shaders
- Shader Objects
- New Shader Language Features
- Indirect Draw Commands
- How to use EGL
- All the ways to draw stuff – ease of use vs. performance
- Debugging tools and techniques
I’ll be co-presenting the tutorial with Rudy Cazabon (@RudyCazabon) owner of the Synthetic Aperture blog. If you’d like to save some money on registration, you can use “Fosner” as a discount code. Follow the updates on Twitter @AnDevCon