There are a bunch of happenings @ GDC regarding OpenGL this year.
The Khronos meetings – OpenGL, OpenGL-ES, & WebGL
Meeting room #262 is located on the West Mezzanine level of the Moscone convention center, just down from the South Lobby and above Halls ABC. Attendees must have a GDC conference or exhibitor pass to attend.
Wednesday, March 19, 2014
OpenGL-ESĀ – 5:00 PM to 6
OpenGL – 6:00 PM to
Thursday, March 20, 2014
WebGL – 5:00 PM to
Tech Talks, Sessions, Courses and Papers at GDC
Massively Parallel AI on GPGPUs with OpenCL or C++ |
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Mon March 17 1:45 PM |
Alex Champandard (AiGameDev.com), Andrew Richards (Codeplay) |
Avoiding Catastrophic Performance Loss: Detecting CPU-GPU Sync Points |
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Wed March 19 2:00 PM |
John McDonald (NVIDIA) |
OpenGL ES 3.0 and Beyond: How To Deliver Desktop Graphics on Mobile Platforms(Presented by Intel Corp) |
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Wed March 19 2:00 PM |
Chris Kirkpatrick (Intel Corp), Jon Kennedy (Intel Corp) |
Getting the Most Out of OpenGL ES(Presented by ARM) |
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Wed March 19 3:30 PM |
Dave Shreiner (ARM), Tom Olson (ARM), Daniele Di Donato (ARM) |
Approaching Zero Driver Overhead in OpenGL(Presented by NVIDIA) |
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Thu March 20 1:00 PM |
Cass Everitt (NVIDIA), John McDonald (NVIDIA), Graham Sellers (AMD), Tim Foley (Intel) |
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to Mobile(Presented by NVIDIA) |
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Thu March 20 2:30 PM |
Evan Hart (NVIDIA), Mathias Schott (NVIDIA), Nick Penwarden (Epic Games) |