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Monthly Archives: May 2003
And the driver cheat mudslinging continues…
Yeah, it’s starting to look a little funkier. Without getting into too much detail (which you can read here, here, and here), it’s looking less like a bug and more like an “optimization”. Futuremark put out a report titled “Alleged … Continue reading
Posted in Game Industry, Graphics Hardware
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UT2003 to come with a software renderer
When fetching a graphics device from DirectX, it’s possible to request a software renderer, though until recently no such thing existed. If you didn’t know, graphics god Mike Abrash left Microsoft and had been quietly working on a software renderer … Continue reading
Posted in DirectX, Game Industry, Graphics, Hardware
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Fun and Games at E3
It’s come to my attention that not only did NVIDIA have the band Smashmouth at their E3 party, they had porn star “Catalina” there as well. (view the party pix here…) which has apparently upset some shareholders on the Yahoo … Continue reading
Posted in Conferences, Game Industry, Graphics Hardware, Too Weird
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DirectX 9.0a SDK is available
There are some performance tweaks, support for anti-aliased render targets, some DirectPlay fixes, and a Managed DirectX security fix. For developers there’s some new D3DX functionality, otherwise it looks pretty much the same. If you’re not a developer and you … Continue reading
Posted in DirectX
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NVIDIA and Cg – raising some hackles
I have to admit that that I wasn’t particularly enthralled when NVIDIA announced Cg. It’s bad enough that we’ve got DirectX 9’s HLSL and OpenGL 2.0’s GSLang. As someone who got to program DirectX, OpenGL, Glide and CIF (ATI’s proprietary … Continue reading
Posted in DirectX, Graphics API, Hardware, OpenGL
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