Category Archives: GearVR

Musings on “Retina Display” quality for Virtual Reality

tl,dr: How much resolution do VR HMDs need to approach that of a “Retina Display”? Using the current optics setup, about 10x more than they do now. Roughly 22,000 × 10,060 pixels per display. I work for Framestore’s Virtual Reality … Continue reading

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Making the most of your GearVR

The GearVR has a micro USB port on it that can be used for a number of different things. The trick is to plug in the USB device *before* you plug in the phone! We use the following type of … Continue reading

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Uploading your GearVR APKs faster – Part 2

When the $99 GearVR hits the market this year, and as folks learn that they can get a great VR experience I really think that it’s going to take off and build momentum. With the obvious (to consumers) advantage that … Continue reading

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Uploading your GearVR APKs faster – Part 1

One of the recent GearVR projects we did involved an APK that had over 350MB of video files embedded in it. Needless to say that it was really getting tedious to make  a change and upload the APK – which … Continue reading

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Thoughts on Mobile VR

Most of my previous VR work/ experimentation has been on the DK1 and DK2. It’s tough to get the “full” experience going on these particularly if you’re looking for something equivalent to the rendering quality of the most recent video … Continue reading

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