Author Archives: Ron

NVIDIA and Cg – raising some hackles

I have to admit that that I wasn’t particularly enthralled when NVIDIA announced Cg. It’s bad enough that we’ve got DirectX 9’s HLSL and OpenGL 2.0’s GSLang. As someone who got to program DirectX, OpenGL, Glide and CIF (ATI’s proprietary … Continue reading

Posted in DirectX, Graphics API, Hardware, OpenGL | Leave a comment

ArtX acquisition bearing fruit for ATI

Been wondering where ATI got the chutzpah to beat NVIDIA? This article on the EETimes talks about the acquisition of ArtX by ATI and how it’s worked in ATI’s favor. Not just in technology, but in getting key people in … Continue reading

Posted in Graphics Hardware | Leave a comment

ATI Slows Product Cycle, increases output

ATI is lengthening their product cycle from 18 months to 24 months, citing stagnant PC sales over the last few years. In spite of gaining market share (along with NVIDIA) at the expense of other video chip manufacturers, ATI wants … Continue reading

Posted in Graphics Hardware | Leave a comment

Online gaming market is large and growing

In a recent PC magazine article quoting stats from a research firm, about 9% of the 2002 Internet traffic was due to online gaming, and online subscriptions will bring in an estimated $US 650 million annually in five years. The … Continue reading

Posted in Game Industry | Leave a comment

First The OpenGL ARB, now the W3C – Microsoft quits World Wide Web Consortium

It was brought to our attention that on March 21 Microsoft announced their withdrawal from the World Wide Web Consortium. The W3C examines how to best standardize how the web works, and how best to make sure that Internet contact … Continue reading

Posted in Game Industry, Graphics, Miscellaneous, PC Graphics | Leave a comment

Is Microsoft poised to open a brawl on the graphics front?

Way back at the July 2002 OpenGL ARB meeting Microsoft made an amazing statement – that it has “possible claims” on IP related to vertex and pixel shader programming. Essentially Microsoft claimed they have patent rights relating to the ARB_vertex_program … Continue reading

Posted in Graphics, Graphics API, OpenGL | Leave a comment

Game Developer’s Conference Announcements

Well, in an about face from previous years, there was lots going on at this year’s GDC. Here are some highlights. NVIDIA Announces new cards – The GeForceFX 5200 and 5600. Both are DirectX 9 cards. The 5200 is expected … Continue reading

Posted in Conferences, Game Industry, Hardware, OpenGL | Leave a comment

Microsoft Withdraws From OpenGL ARB

In a move that surprised no one, Microsoft withdrew from the OpenGL ARB, citing that it felt OpenGL was not advancing fast enough, and that it wanted to focus it’s energy on DirectX.  Microsoft has been less than useful at … Continue reading

Posted in DirectX, Graphics API, OpenGL | Leave a comment