Monthly Archives: February 2016

Simple Exponential Smoothing, explained

I was assisting a coworker deal with some noisy real-world data.  Normally my first instinct is to use some averaging algorithm. Frequently I’ve used something like this to output a smoothed value of frames-per-second (FPS) for a graphics program. An … Continue reading

Posted in Code, Miscellaneous | Leave a comment

Realtime editing in VR is (almost) here

tldr: There are two huge problems with creating content for VR – Epic has addressed the major one, being able to interactively edit in VR. This is the way VR specific content will be created from now on – in … Continue reading

Posted in Technology, Virtual Reality | Leave a comment