Way back when I was writing my OpenGL Book, I had the good fortune to run across some stupendous folks at Microsoft who were forthright and open and very very helpful to me, answering questions, implementation details, and generally reviewing a lot of my work. One of these guys was Otto Berkes. Later the API wars would put him and most of the other OpenGL team onto the DirectX team (which is one reason it suddenly jumped in quality between releases), and eventually he went on with Seamus Blackley, Kevin Bachus, and Ted Hase to be the core Xbox team. He’s the last one to leave Microsoft, and I wish him all the best.
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