Category Archives: PC Graphics

Intel, NVIDIA, ATI account for 80% of the GPU market for Q2 – 45% of that DX9 capable

XBitlabs reports some Mercury Research results for Q2 graphics market share from Q1. The big winner is Intel (even before they release the fricken Grantsdale chipset) increasing share from 27% to 32% – due to the integrated P4 chipsets. ATI … Continue reading

Posted in DirectX, Graphics Hardware, PC Graphics | Leave a comment

ShaderWorks’ update

I got an eMail from Scott Bean of Mad Software with some updated info on ShaderWorks in which he addresses some of the comments of my earlier article and I thought I’d share his comments here. While a price hasn’t … Continue reading

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DirectX 9 Beta 2 SDK is available

Microsoft’s Beta Place has posted the DX9 Beta 2 SDK. This update is 9.0b. If you’re a beta member then you can get the beta from the Beta Place. This will become a public release in “the very near term.”

Posted in DirectX, PC Graphics | Leave a comment

Mad Software preps ShaderWorks – a shader development tool for DirectX

We’re a bit dubious of non-free strictly shader development tools given the plethora of freely available tools from graphics card vendors anxious to build up a market. Into this void steps Mad Software with ShaderWorks, a shader development tool. It … Continue reading

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First The OpenGL ARB, now the W3C – Microsoft quits World Wide Web Consortium

It was brought to our attention that on March 21 Microsoft announced their withdrawal from the World Wide Web Consortium. The W3C examines how to best standardize how the web works, and how best to make sure that Internet contact … Continue reading

Posted in Game Industry, Graphics, Miscellaneous, PC Graphics | Leave a comment