Category Archives: Graphics

UT2003 to come with a software renderer

When fetching a graphics device from DirectX, it’s possible to request a software renderer, though until recently no such thing existed. If you didn’t know, graphics god Mike Abrash left Microsoft and had been quietly working on a software renderer … Continue reading

Posted in DirectX, Game Industry, Graphics, Hardware | Leave a comment

First The OpenGL ARB, now the W3C – Microsoft quits World Wide Web Consortium

It was brought to our attention that on March 21 Microsoft announced their withdrawal from the World Wide Web Consortium. The W3C examines how to best standardize how the web works, and how best to make sure that Internet contact … Continue reading

Posted in Game Industry, Graphics, Miscellaneous, PC Graphics | Leave a comment

Is Microsoft poised to open a brawl on the graphics front?

Way back at the July 2002 OpenGL ARB meeting Microsoft made an amazing statement – that it has “possible claims” on IP related to vertex and pixel shader programming. Essentially Microsoft claimed they have patent rights relating to the ARB_vertex_program … Continue reading

Posted in Graphics, Graphics API, OpenGL | Leave a comment