Category Archives: Graphics Hardware

XBox Revenues Rise 20%

Microsoft officials have posted slightly better than expected figures for the company’s first quarter results. Unusually sales were boosted from outside of the company’s core business, in particular servers and MSN. For the period ended September 30 sales rose 6% … Continue reading

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NVIDIA comes on board the OpenGL ARB

NVIDIA is now one of nine permanent board members, the other being 3Dlabs, ATI, Evans & Sutherland, Hewlett-Packard, IBM, Intel, and SGI. NVIDIA had been a term member. Apple, Dell Computer, Matrox, and Sun are term members. A term member … Continue reading

Posted in Graphics, Graphics Hardware, OpenGL, PC Graphics | Leave a comment

NVIDIA completes acquisition of MediaQ

NVIDIA corp. acquired privately held wireless/mobile device graphics accelerator chip manufacturer MediaQ for about $US70 million. MediaQ, was launched in 1997 with backing from National Semiconductor, Weston Presidio Capital, Summit Accelerator Fund, Infineon Technologies, El Dorado Ventures and ViVentures. MediaQ … Continue reading

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Intel, NVIDIA, ATI account for 80% of the GPU market for Q2 – 45% of that DX9 capable

XBitlabs reports some Mercury Research results for Q2 graphics market share from Q1. The big winner is Intel (even before they release the fricken Grantsdale chipset) increasing share from 27% to 32% – due to the integrated P4 chipsets. ATI … Continue reading

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Xbox Next to have ATI GPU’s

Well, that explains the $US18 million listed as a “deferred revenue associated with an unannounced contract” that showed up on ATI’s books last quarter. This apparently was a prepayment for R&D associated with developing the graphics chips for the next-gen … Continue reading

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XGI maps out strategy

No one ever said that the consumer video graphics market was banal. Extreme Graphics Inovation (XGI) is, according to president Chris Lin, moving quickly to establish itself in the graphics chip market. The company aims to break even in the … Continue reading

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Ace’s Hardware finds some skewed numbers running 3DMark03

Are the days of benchmark apps numbered? In an interesting review of testing systems, Ace’s Hardware ran 3DMark03 on systems from a 350Mhz PII to an 2.8Ghz P4. It turns out that while games show significant sensitivity to the CPU, … Continue reading

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3Dlabs ships OpenGL Shading Language compiler

3Dlabs has released the front-end OpenGL Shading Language compiler as an open source project (here). This is for 3Dlabs’ Wildcat VP line of cards (which will also require the OpenGL 2.0 drivers). This is just the front-end compiler – it … Continue reading

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