Category Archives: OpenGL

I’ll be teaching Modern OpenGL-ES 3.0 & 3.1 Programming @ AnDevCon in Boston

I will be speaking at AnDevCon in Boston, MA this coming May. My half-day tutorial starts Tuesday May 22nd at 9am. I’ll be talking about Modern OpenGL-ES, basically covering all the new stuff in 3.0 AND 3.1. The tutorial will … Continue reading

Posted in Android, Conferences, OpenGL | Leave a comment

OpenGL 3.1 Specs released at GDC

The Khronos Group made a formal announcement at GDC 2014 on the OpenGL-ES 3.1 API specification. It turns out that with the 3.0 spec released late 2014 we’ve been waiting for the hardware to catch up to the API. As … Continue reading

Posted in OpenGL | Leave a comment

OpenGL @ GDC

There are a bunch of happenings @ GDC regarding OpenGL this year. The Khronos meetings – OpenGL, OpenGL-ES, & WebGL Meeting room #262 is located on the West Mezzanine level of the Moscone convention center, just down from the South … Continue reading

Posted in Conferences, OpenGL | Leave a comment

VOGL- Valve’s new OpenGL Debugger

At Valve’s Steam Dev Days presentation there was a presentation on their new OpenGL tracer/debugger (VOGL). Debugging OpenGL applications has always been way too hard. You could debug graphics for a while using DX on a Windows machine, but that’s … Continue reading

Posted in OpenGL | Leave a comment

CES 2014: OpenGL-ES Working Group plans new version in 2014

An announcement at CES by the Khronos OpenGL-ES Working Group announces the intent to ship a new  version of OpenGL beyond 3.0 in 2014. This version will be backwardly compatible with OpenGL ES 2.0 and 3.0. Not much detail was … Continue reading

Posted in OpenGL | Leave a comment

EGL – The initialization interface for OpenGL-ES

EGL is the syntactic sugar between the particular hardware & operating system your program is currently running on and OpenGL. OpenGL is agnostic to the underlying operating system’s windows system. EGL is an interface between Khronos rendering APIs (like OpenGL-ES … Continue reading

Posted in OpenGL | Leave a comment

OpenGL-ES 3.0 Specification Published.

The OpenGL ES 3.0 specification was publicly released at Siggraph this year – coinciding with OpenGL’s 20th anniversary. OpenGL ES 3.0 is backwards compatible with OpenGL ES 2.0, enabling applications to incrementally add new visual features to applications. OpenGL ES … Continue reading

Posted in Graphics API, OpenGL | Leave a comment

Otto Berkes – the last Xbox founder – leaves Microsoft

Way back when I was writing my OpenGL Book, I had the good fortune to run across some stupendous folks at Microsoft who were forthright and open and very very helpful to me, answering questions, implementation details, and generally reviewing … Continue reading

Posted in DirectX, Ex-Microsoft, OpenGL, PC Graphics | Leave a comment