Topics
Android Augmented Reality C++0X/C++11 Code Conferences Consoles Control Theory Digital Intelligence DirectX Ex-Microsoft FILM Framestore Game Industry GearVR Graphics Graphics API Graphics Hardware Hardware Infinium Miscellaneous OpenGL PC Graphics Published Articles Technology Too Weird Uncategorized Virtual Reality Vive VR/AR/XR Windows 8 Windows Mixed Reality-
Recent Posts
Categories
- Android
- Augmented Reality
- C++0X/C++11
- Code
- Conferences
- Consoles
- Control Theory
- Digital Intelligence
- DirectX
- Ex-Microsoft
- FILM
- Framestore
- Game Industry
- GearVR
- Graphics
- Graphics API
- Graphics Hardware
- Hardware
- Infinium
- Miscellaneous
- OpenGL
- PC Graphics
- Published Articles
- Technology
- Too Weird
- Uncategorized
- Virtual Reality
- Vive
- VR/AR/XR
- Windows 8
- Windows Mixed Reality
Archives
- May 2020
- January 2019
- October 2018
- August 2018
- July 2018
- June 2018
- January 2018
- December 2017
- November 2017
- October 2017
- July 2017
- May 2017
- November 2016
- October 2016
- May 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- July 2015
- June 2015
- May 2015
- November 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- November 2013
- August 2013
- December 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- August 2011
- July 2011
- June 2011
- March 2011
- November 2010
- October 2010
- September 2010
- July 2010
- August 2009
- March 2009
- February 2009
- August 2008
- September 2007
- August 2007
- May 2007
- April 2007
- March 2007
- February 2007
- February 2005
- January 2005
- December 2004
- November 2004
- October 2004
- September 2004
- June 2004
- April 2004
- March 2004
- February 2004
- January 2004
- December 2003
- October 2003
- September 2003
- August 2003
- July 2003
- June 2003
- May 2003
- April 2003
- March 2003
- February 2003
- December 2002
- July 2002
- May 2002
- March 2002
- February 2002
Recent Comments
- Ron on Code Storage
- Mohammad on Code Storage
Category Archives: DirectX
Otto Berkes – the last Xbox founder – leaves Microsoft
Way back when I was writing my OpenGL Book, I had the good fortune to run across some stupendous folks at Microsoft who were forthright and open and very very helpful to me, answering questions, implementation details, and generally reviewing … Continue reading
Posted in DirectX, Ex-Microsoft, OpenGL, PC Graphics
Leave a comment
WARP-Microsoft’s “fast” DirectX software rasterizer
It turns out that Microsoft did something very interesting Windows 7, something incredibly cool in fact! Windows 7 will contain something called WARP10, which stands for Windows Advanced Rasterization Platform. This is, in essence, a software rasterizer for DirectX. WARP10 … Continue reading
Posted in DirectX, Graphics API, PC Graphics
Leave a comment
DirectX 10.1 makes current hardware obsolete? Not!
Having just returned from Siggraph this year I was fielding some questions from some co-workers. “Didja hear that Microsoft announced DirectX 10.1?”, “Yeah”, “And that it makes all DX10.0 hardware obsolete?” – To which my witty reply was “huh?” I … Continue reading
Posted in DirectX, Graphics API
Leave a comment
NVIDIA Releases Developer Tools
At the GDC, graphics chip maker NVIDIA announced they are releasing a bunch of updated and new tools. The tool upgrades are: FX Composer 2, PerfHUD 5, ShaderPerf 2. They are also releasing a new GPU-accelerated texture tool, plus a … Continue reading
Posted in DirectX, Graphics API, Graphics Hardware, OpenGL, PC Graphics
Leave a comment
A plethora of shader tools
When it rains, it pours. We’re being treated to a slew of new shader writing tools. ATI updates their previously available RenderMonkey. NVIDIA jumps into the fold with FX Composer. And RTZen joins as well with a more production oriented … Continue reading
Posted in DirectX, Graphics API, Miscellaneous, OpenGL
Leave a comment
DirectX Next
DirectX Next – Oh Pleeeze! The slides from Microsoft’s Meltdown 2003 are available here. I’ve not been a fan of DirectX’s piecewise distribution of shader technology – not so much for the hardware folks as for the consumers. When I’d … Continue reading
Posted in Conferences, DirectX, Graphics API, PC Graphics
Leave a comment
ATI releases RenderMonkey 1.0
If you’re an artist leaning shader programming, a programmer interesting in having a shader testbed, or just interested in shader programming, ATI has released RenderMonkey 1.0. (To find out what RenderMonkey can do, look here.) According to ATI RenderMonkey has … Continue reading
Posted in DirectX, Miscellaneous, OpenGL, PC Graphics
Leave a comment
Intel, NVIDIA, ATI account for 80% of the GPU market for Q2 – 45% of that DX9 capable
XBitlabs reports some Mercury Research results for Q2 graphics market share from Q1. The big winner is Intel (even before they release the fricken Grantsdale chipset) increasing share from 27% to 32% – due to the integrated P4 chipsets. ATI … Continue reading
Posted in DirectX, Graphics Hardware, PC Graphics
Leave a comment