Category Archives: Augmented Reality

In the future where VR/AR/MR technology is highly advanced, would we spend our time more in reality or inside the virtual world?

This is a long-winded answer to a Quora question, reproduced here. TLDR: They will blend together into an always-on digital overlay that you will live in 24/7. And you’ll love it. It’s actually much closer than you think. Very soon … Continue reading

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Ray Tracing is here! (and why it won’t matter for a while)

Nvidia brings first Ray-Tracing capable video card to market. Nvidia announced their Turing-based video cards, including the Professional Quadro RTX 8000, RTX 6000 and RTX 5000 GPUs at Siggraph and their consumer level cards the GeForce RTX 2070, RTX 2080 … Continue reading

Posted in Augmented Reality, Graphics Hardware, Virtual Reality, VR/AR/XR | Leave a comment

HTC demos 16 simultaneous Vive Lighthouse Play Areas

If you’ve had the pleasure of setting up Oculus and Vive VR rigs, then  you’re aware that the Vive is a dream to set up compared to the Oculus – Oculus is incredibly, annoyingly finicky, while HTC Vive usually just … Continue reading

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Magic Leap hidden documentation tells FOV values

Magic Leap published its Creators guidelines and had a section marked FOV – which contained just the text “Coming soon on launch day!” If you looked at the source however it included the actual  text of the document (since removed) … Continue reading

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Latest Magic Leap reveal – more underwhelming than anything else.

Another Magic Leap video , and a few crumbs of information emerge. The “Magic Leap One Creators Edition” in now know to be: Powered by an NVidia Tegra X2 Runs a custom Linux x64 OS called LumenOS … and that’s … Continue reading

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Case Study: Can XR provide any benefits in learning tasks?

I was taken with the results of a study that was co-run by Siemens and Daqri that was brought to my attention by Colin Couper from Daqri in a talk at AWE 2018. I was going to post about it … Continue reading

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A 20Megapixel VR display and Foveated rendering

tl,dr: Some companies (including Google) have announced soon-to-be available (2018) very-high resolution VR/AR displays. To deliver on these, two problems need to be overcome – not enough memory bandwidth or GPU compute available)(to be solved with foveated rendering techniques) which … Continue reading

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First view of the Magic Leap HMD drops, let’s guess the FOV

So Magic leap just announced its HMD, the “Lightwear” (plus accessories) .  I was really hoping for something a bit more wraparound and less cyberpunk. Immersion is really helped by a good field of view (FOV), but immersion might not … Continue reading

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