Topics
Android Augmented Reality C++0X/C++11 Code Conferences Consoles Control Theory Digital Intelligence DirectX Ex-Microsoft FILM Framestore Game Industry GearVR Graphics Graphics API Graphics Hardware Hardware Infinium Miscellaneous OpenGL PC Graphics Published Articles Technology Too Weird Uncategorized Virtual Reality Vive VR/AR/XR Windows 8 Windows Mixed Reality-
Recent Posts
Categories
- Android
- Augmented Reality
- C++0X/C++11
- Code
- Conferences
- Consoles
- Control Theory
- Digital Intelligence
- DirectX
- Ex-Microsoft
- FILM
- Framestore
- Game Industry
- GearVR
- Graphics
- Graphics API
- Graphics Hardware
- Hardware
- Infinium
- Miscellaneous
- OpenGL
- PC Graphics
- Published Articles
- Technology
- Too Weird
- Uncategorized
- Virtual Reality
- Vive
- VR/AR/XR
- Windows 8
- Windows Mixed Reality
Archives
- May 2020
- January 2019
- October 2018
- August 2018
- July 2018
- June 2018
- January 2018
- December 2017
- November 2017
- October 2017
- July 2017
- May 2017
- November 2016
- October 2016
- May 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- July 2015
- June 2015
- May 2015
- November 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- November 2013
- August 2013
- December 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- August 2011
- July 2011
- June 2011
- March 2011
- November 2010
- October 2010
- September 2010
- July 2010
- August 2009
- March 2009
- February 2009
- August 2008
- September 2007
- August 2007
- May 2007
- April 2007
- March 2007
- February 2007
- February 2005
- January 2005
- December 2004
- November 2004
- October 2004
- September 2004
- June 2004
- April 2004
- March 2004
- February 2004
- January 2004
- December 2003
- October 2003
- September 2003
- August 2003
- July 2003
- June 2003
- May 2003
- April 2003
- March 2003
- February 2003
- December 2002
- July 2002
- May 2002
- March 2002
- February 2002
Recent Comments
- Ron on Code Storage
- Mohammad on Code Storage
Author Archives: Ron
In the future where VR/AR/MR technology is highly advanced, would we spend our time more in reality or inside the virtual world?
This is a long-winded answer to a Quora question, reproduced here. TLDR: They will blend together into an always-on digital overlay that you will live in 24/7. And you’ll love it. It’s actually much closer than you think. Very soon … Continue reading
Posted in Augmented Reality, Virtual Reality, VR/AR/XR
Leave a comment
The Limit: VR Review
TLDR: Ugh – pass. Low budget, breaks a lot of VR film-making rules. Filmmaker Robert Rodriguez has a debut VR film called The Limit – a 20-minute action short starring Michelle Rodriguez and Norman Reedus. I’m not going to cover … Continue reading
Posted in FILM, Virtual Reality
Leave a comment
The Great C: VR Review
TLDR: it’s great! – buy it for one of the best passive VR experiences you can get today. When I reviewed Google’s 360° action flick Help – it became the standout example of horrible 360° filmmaking – basically trying to … Continue reading
Posted in FILM
Leave a comment
Eye Tracking – what it means for XR Developers and Designers
Technical Overview: Eye Tracking Eye tracking means that the direction of the eye gaze for each eye, plus detection of eye-lid closure (i.e.blinks), are available. With a little mathematics it’s possible to turn this into a view direction in the … Continue reading
Posted in Uncategorized, Virtual Reality, VR/AR/XR
Leave a comment
Ray Tracing is here! (and why it won’t matter for a while)
Nvidia brings first Ray-Tracing capable video card to market. Nvidia announced their Turing-based video cards, including the Professional Quadro RTX 8000, RTX 6000 and RTX 5000 GPUs at Siggraph and their consumer level cards the GeForce RTX 2070, RTX 2080 … Continue reading
HTC demos 16 simultaneous Vive Lighthouse Play Areas
If you’ve had the pleasure of setting up Oculus and Vive VR rigs, then you’re aware that the Vive is a dream to set up compared to the Oculus – Oculus is incredibly, annoyingly finicky, while HTC Vive usually just … Continue reading
Posted in Augmented Reality, Hardware, Vive, Windows 8
Leave a comment
Magic Leap hidden documentation tells FOV values
Magic Leap published its Creators guidelines and had a section marked FOV – which contained just the text “Coming soon on launch day!” If you looked at the source however it included the actual text of the document (since removed) … Continue reading
Posted in Augmented Reality, Virtual Reality, VR/AR/XR
Leave a comment
Latest Magic Leap reveal – more underwhelming than anything else.
Another Magic Leap video , and a few crumbs of information emerge. The “Magic Leap One Creators Edition” in now know to be: Powered by an NVidia Tegra X2 Runs a custom Linux x64 OS called LumenOS … and that’s … Continue reading
Posted in Augmented Reality, Hardware, VR/AR/XR
Leave a comment